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Sword of Jade: Parallel Dreams BETA Release

 
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RPGCreations
E Pluribus Unum




Joined: 18 May 2003
Posts: 345

PostPosted: Sat Aug 30, 2003 6:48 am    Post subject: Sword of Jade: Parallel Dreams BETA Release Reply with quote

http://www.castleparadox.com/cgi-bin/gamelist-display.php?game=184

Edit: New link in latest reply.

Enjoy.
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Last edited by RPGCreations on Mon Sep 01, 2003 12:55 am; edited 2 times in total
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Awful Waffle




Joined: 18 Jun 2003
Posts: 73
Location: Canada

PostPosted: Sat Aug 30, 2003 10:04 am    Post subject: Graphics Reply with quote

Those graphics from that screenshot are incredible.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat Aug 30, 2003 12:06 pm    Post subject: Reply with quote

Yay1

I've been waiting for this game for a long time- Good work!
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MultiColoredWizard
Come back, baby!
The Breastmaster



Joined: 01 Feb 2003
Posts: 1232

PostPosted: Sat Aug 30, 2003 12:59 pm    Post subject: Reply with quote

So has the OHR Community.
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Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Sat Aug 30, 2003 11:30 pm    Post subject: Reply with quote

So has everyone and their mother. Finally!
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Lucier
that one girl




Joined: 06 Aug 2003
Posts: 139
Location: dallas, tx

PostPosted: Sun Aug 31, 2003 3:55 am    Post subject: Reply with quote

The game is looking VERY good, but I found a huge problem. When you go to the town square with caped-Dogero, all the people who are gathered there talk with the first few textboxes in the game, as if the 4 heros were all still at the very beginning of the dungeon. This continues until you meet Mi'la in the forest. Also, I'm not sure if you wanted Dogero to actually show up in the forest when he and Mi'la are supposed to be playing tag, but his walkabout wasn't there. Of course, both of these problems might not even be bugs, but rather just my computer going crazy.
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RPGCreations
E Pluribus Unum




Joined: 18 May 2003
Posts: 345

PostPosted: Sun Aug 31, 2003 3:57 am    Post subject: Reply with quote

Lucier wrote:
The game is looking VERY good, but I found a huge problem. When you go to the town square with caped-Dogero, all the people who are gathered there talk with the first few textboxes in the game, as if the 4 heros were all still at the very beginning of the dungeon. This continues until you meet Mi'la in the forest. Also, I'm not sure if you wanted Dogero to actually show up in the forest when he and Mi'la are supposed to be playing tag, but his walkabout wasn't there. Of course, both of these problems might not even be bugs, but rather just my computer going crazy.

Edit:

Whoops, looks like we overwrote the textboxes for that scene and forgot to change the offsets. I'll have a fix later tonight.

You are not supposed to see Dogero during the tag sequence.
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Lucier
that one girl




Joined: 06 Aug 2003
Posts: 139
Location: dallas, tx

PostPosted: Sun Aug 31, 2003 6:08 am    Post subject: Reply with quote

Alright, cool.
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RPGCreations
E Pluribus Unum




Joined: 18 May 2003
Posts: 345

PostPosted: Sun Aug 31, 2003 8:14 am    Post subject: Reply with quote

You'll all have to wait a while. It's been removed from the Game List since Aeth and crew were trying to claim rights to it. I'll post a link to a new download as soon as possible.
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Sun Aug 31, 2003 10:24 pm    Post subject: Reply with quote

Shadowiii wrote:
So has everyone and their mother. Finally!


So what would this one's mother be?

Ah, yes! Final Fantasy -1 Raspberry!

Hrm....I'll get back to you when I think of something that's really funny.

Back on topic: Sounds ear-perking. I'll be waiting for a release.
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RPGCreations
E Pluribus Unum




Joined: 18 May 2003
Posts: 345

PostPosted: Mon Sep 01, 2003 12:55 am    Post subject: Reply with quote

New Download

http://rpgcreations.virtualave.net/soj2/sojpd-dos.exe

Still haven't fixed the town-cutscene bug, so once you get out of the inn save. And wait for the patch later tonight or tommorow.
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