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RPGCreations E Pluribus Unum

Joined: 18 May 2003 Posts: 345
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Posted: Sat Aug 30, 2003 6:48 am Post subject: Sword of Jade: Parallel Dreams BETA Release |
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http://www.castleparadox.com/cgi-bin/gamelist-display.php?game=184
Edit: New link in latest reply.
Enjoy. _________________

Last edited by RPGCreations on Mon Sep 01, 2003 12:55 am; edited 2 times in total |
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Awful Waffle
Joined: 18 Jun 2003 Posts: 73 Location: Canada
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Posted: Sat Aug 30, 2003 10:04 am Post subject: Graphics |
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Those graphics from that screenshot are incredible. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Aug 30, 2003 12:06 pm Post subject: |
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Yay1
I've been waiting for this game for a long time- Good work! _________________ "It is so great it is insanely great." |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Sat Aug 30, 2003 12:59 pm Post subject: |
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So has the OHR Community. |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Sat Aug 30, 2003 11:30 pm Post subject: |
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So has everyone and their mother. Finally! _________________ But enough talk, have at you! |
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Lucier that one girl

Joined: 06 Aug 2003 Posts: 139 Location: dallas, tx
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Posted: Sun Aug 31, 2003 3:55 am Post subject: |
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The game is looking VERY good, but I found a huge problem. When you go to the town square with caped-Dogero, all the people who are gathered there talk with the first few textboxes in the game, as if the 4 heros were all still at the very beginning of the dungeon. This continues until you meet Mi'la in the forest. Also, I'm not sure if you wanted Dogero to actually show up in the forest when he and Mi'la are supposed to be playing tag, but his walkabout wasn't there. Of course, both of these problems might not even be bugs, but rather just my computer going crazy. _________________ insert myspace link here. |
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RPGCreations E Pluribus Unum

Joined: 18 May 2003 Posts: 345
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Posted: Sun Aug 31, 2003 3:57 am Post subject: |
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Lucier wrote: | The game is looking VERY good, but I found a huge problem. When you go to the town square with caped-Dogero, all the people who are gathered there talk with the first few textboxes in the game, as if the 4 heros were all still at the very beginning of the dungeon. This continues until you meet Mi'la in the forest. Also, I'm not sure if you wanted Dogero to actually show up in the forest when he and Mi'la are supposed to be playing tag, but his walkabout wasn't there. Of course, both of these problems might not even be bugs, but rather just my computer going crazy. |
Edit:
Whoops, looks like we overwrote the textboxes for that scene and forgot to change the offsets. I'll have a fix later tonight.
You are not supposed to see Dogero during the tag sequence. _________________
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Lucier that one girl

Joined: 06 Aug 2003 Posts: 139 Location: dallas, tx
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RPGCreations E Pluribus Unum

Joined: 18 May 2003 Posts: 345
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Posted: Sun Aug 31, 2003 8:14 am Post subject: |
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You'll all have to wait a while. It's been removed from the Game List since Aeth and crew were trying to claim rights to it. I'll post a link to a new download as soon as possible. _________________
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Posted: Sun Aug 31, 2003 10:24 pm Post subject: |
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Shadowiii wrote: | So has everyone and their mother. Finally! |
So what would this one's mother be?
Ah, yes! Final Fantasy -1
Hrm....I'll get back to you when I think of something that's really funny.
Back on topic: Sounds ear-perking. I'll be waiting for a release. _________________
Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com |
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RPGCreations E Pluribus Unum

Joined: 18 May 2003 Posts: 345
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