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Castle Paradox
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Pumpkinbot Rock beats scissors! >:D

Joined: 22 Apr 2009 Posts: 106 Location: Megaman, Cutman's level.
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Posted: Tue Nov 06, 2012 1:50 pm Post subject: What colors should I add to this master palette? |
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I call it..."Pumpkinbot's Pallete That's Cooler Than Yours"! Note that we do not guarantee the coolness on this palette in any way, and do not guarantee that this palette is any percentage cooler than another.
So, I've got black to white (from "Neo's Better Palette", which I used as a template, though only the black-white spectrum remained), red, orange, yellow, green, teal, light blue, blue, purple, pink, and brown. Any other colors I could add? I've got enough space for six more spectrums. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Nov 09, 2012 3:21 am Post subject: |
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What colours you want depends totally of the art style of the game you're planning to make. Since I don't know, I'll instead assume my own style for now. I haven't tried to draw anything with it, so this suggestion might be flat out wrong, but I suggest more unsaturated colours. A slightly blue-purple could be good for shading, especially for dark scenes. Those greens are really saturated, I think I wouldn't want all trees and grass that colour. I find light but pale/unsaturated yellow be to usually more useful than the totally saturated ramp you have. I also like off-greys for metal, plastic, white linen etc. I think pure grey isn't very good for that. A second skin colour ramp is also handy. _________________ "It is so great it is insanely great." |
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