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a cacophony of questions

 
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gagekilmer
Ninja... nuff said




Joined: 09 Jan 2013
Posts: 53

PostPosted: Wed Feb 27, 2013 6:30 pm    Post subject: a cacophony of questions Reply with quote

As anyone who reads my posts knows, i am making a ninja game that my team and I plan on marketing. i have a few ieas that i dont know how to implement
1. its simple enough to make a character dissapear after you speak to them by using tags. but how do i make them dissapear in a puff of smoke? like as if they had used a smoke bomb.
2. is it possible to make a character create a picture of itself in battle (ex. my illusion character i want to make an illusory copy of himself while he executes the jump attack sequence and throws a shuriken, an then chain to a land attack)
3. is it possible for a character to change clothes. i want there to be a point in the game where you train for three years and then return with different clothes. i understand i may have to switch characters out of my team and replace them but is there any way for them to retain their attacks. an for me to base their new levels and stats off of their old ones. like attack +10 and level +2?
4. we want to use it with an emulator so it is mobile
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Fri Mar 01, 2013 3:43 am    Post subject: Reply with quote

1. Well probably the most compact way would be to make a "Smoke" NPC that you let fly around the NPC that disappears via plotscript. You could also screenshot the situation and then draw a whole animation of screenshots, but that increases the size a lot.

2. Only way to make illusions like that is to either make the attack animation itself look like the character or make the attack spawn a monster that looks like the hero (but then you need to include that monster in every battle formation).

3. Swap out the old hero, swap in the new hero with the new clothes. Make sure both heroes get the same skills at the same levels. Set stats of the new hero based on the stats of the old hero via plotscript.

4. Don't know about that.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Mar 01, 2013 7:12 am    Post subject: Reply with quote

Rya is right about 1 and 2

For #3, you can actually use the "set hero picture" and "set hero palette" commands to alter a hero's appearance without needing to replace them with a different hero.

For #4, no an emulator will not help. However, we do have plans to eventually have ports of the OHRRPGCE to Android and iOS. I can't guess how long it will take. Currently most of the sourcecode can be compiled for ARM, but we have to solve gcc struct alignment issues, and possible other alignment issues, as well as figure out how to cross-compile the FreeBasic run-time library for ARM... and that is before we even start to tackle the issue of Java wrappers for Android and ObjectC wrappers for iOS.

So like I say, I don't know how long it will take.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Fri Mar 01, 2013 8:46 am    Post subject: Reply with quote

1. You can use 'slices' too, no need to be limited to walkabout sprites. This should be quite simple actually (untested!):

Code:
plotscript, npc goes poof, npc ref, begin
  variable(slice)
  slice := lookup slice(sl:walkabout sprite component, get npc slice(npc ref))
  # Animate by changing the slice, in this example using small enemy sprites.
  # Note that the walkabout sprite component is aligned so that its bottom edge is
  # centred on the bottom edge of the tile the NPC is standing on.
  replace small enemy sprite(slice, 5)
  wait(2)
  replace small enemy sprite(slice, 6)
  wait(2)
  replace small enemy sprite(slice, 7)
  wait(2)
  delete npc(npc ref)
end



4. I think I had heard that someone managed to run an old DOS version of the engine in DOSBOX on a cellphone (or maybe I imagined it); certainly that should work. But the last DOS version was so long ago that you definitely don't want to use that. I also hear that wine is being ported to Android, so that will be another option if we take too long to port the OHR ourselves!
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