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PK-Gamer Currently making an RPG

Joined: 11 Jan 2013 Posts: 23 Location: MD
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Posted: Sat Feb 21, 2015 5:28 am Post subject: Poison effect and experience chart |
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Hello all,
Is it possible that when one of your heroes are poisoned is that they get damaged by the poison when not in battle? I noticed that when a battle ends and someone is affected by poison, etc. those ailments are gone.
Also, when would it be possible for OHRRPGCE users to change the experience chart? |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sat Feb 21, 2015 12:29 pm Post subject: |
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Unfortunately there is no easy way to make poison last after battles
We do plan to make the experience chart formula customizable in some future version, but I can't promise when that will happen. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Feb 21, 2015 3:21 pm Post subject: |
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You can actually change the experience chart with scripting. It's not perfect: you'll get incorrect messages at the end of battle if you gain too much experience.
'Scripts:Custom experience to level formula' _________________ "It is so great it is insanely great." |
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FnrrfYgmSchnish Probably the Grand Poobah or something

Joined: 19 Jul 2003 Posts: 88 Location: Not here
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Posted: Wed Mar 04, 2015 11:57 pm Post subject: |
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Poison-outside-battle is pretty easy to script if you have only one hero (I know I managed to pull it off without any real difficulty in a game I never finished), but would probably be *much* harder to get working otherwise.
It seems to me like even that would become really easy if only the poison register existed as a stat outside of battle (and could be set up to retain changes from battle like HP and MP do.) Then all it'd take is a simple on-step script, check each hero's poison register and do 1 damage to them if it's not at the default level. |
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