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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Tue Sep 23, 2003 6:22 pm Post subject: Dragon Warrior I: Remake, Is going to be out pretty soon |
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One day I was playing the gameboy version of Dragon Warrior I: and couple of days later I decided to try to make it for the OHRPGCE.
Neat Idea, hah?
so far here is what I have completed
The world map: completed, except for the linking, due to the incompletion of the caves and towns.
the tantegel town: completed except for the npc placement.
tantegel castle: Started and almost done,
western cave, totally completed, just need to add treasures and doors.
Well hopefully I will release the demo very soon. |
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Grandtrain
Joined: 02 Feb 2003 Posts: 85
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Posted: Tue Sep 23, 2003 8:30 pm Post subject: |
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Does that mean it won't have the translation of the NES one? |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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djfenix

Joined: 12 Mar 2003 Posts: 359
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Posted: Tue Sep 23, 2003 11:06 pm Post subject: |
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I was concidering remaking Phantasy Star 1, which the style is quite similar to Dragon Warrior. But then I realized that I'd have to make a search command, chat, warp spells... it's all too much for me.
If you're gonna include all those stuff that Dragon Warrior had, then kudos to you! |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Wed Sep 24, 2003 12:17 am Post subject: |
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I have dragon warrior I on my calculator (TI-86) Someone remade the whole game on it...its pretty awesome. Especially during Econ class... _________________ But enough talk, have at you! |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Wed Sep 24, 2003 5:09 am Post subject: |
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The battle is going to be the same as ohr, except that it would not have the battle graphics for the hero. its going to be like in the real dragon warrior
I was thinking of also including the stats screen that appears after certain number of seconds. but unless someone knows how to prevent a script from interfering with a normal textboxes, I won't include it.
Last edited by Ysoft_Entertainment on Wed Sep 24, 2003 5:15 am; edited 1 time in total |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Wed Sep 24, 2003 5:15 am Post subject: |
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The problem with that is.... the glowing triangle cursor for when it's a character's turn to fight will still appear, regardless of whether a hero is there or not. |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Wed Sep 24, 2003 5:18 am Post subject: |
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I am well aware of that |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Wed Sep 24, 2003 5:22 am Post subject: |
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Hmm...true, but if the arrow pointed to a hero graphic that never moved...or just a set backdrop (say, FIGHT!) or something that indicated when your 'time' was ready, you could eliminate that problem.
Bit off topic; but here:
I actually designed (inspired by Herp, must give credit where it's due...) a "Mech" battle system that was pretty cool...battle backdrop was from a cockpit, the mech was in the center, and the hero graphics were actually stuff like 'lazer', 'missiles', etc. When they were destoryed they went 'offline' (offline dead grfx) and....yeah. It actually worked out pretty good.
THE POINT IS it is fixable. If you are creative.  _________________ But enough talk, have at you! |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Wed Sep 24, 2003 6:25 am Post subject: |
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here is a screenshot of the most current event.
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Wed Sep 24, 2003 7:17 am Post subject: |
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You know what? I like it. A lot. This project reminds me of Byako's (did I spell his name right?) Final Fantasy Origins, which was all the rage until FFH came out...
Anyway, My only complaint is the ocean is a much poorer quality than the rest of the maps. I'm assuming its animated? Or no?
Anyway, you've sparked my curiosity. Looks nice! _________________ But enough talk, have at you! |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Wed Sep 24, 2003 7:23 am Post subject: |
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Coincidentally, Byako's take on FF is apparently a dead project now, since it hasn't updated in over a year or two. Then again, we said the same thing about Sword of Jade, and recently Fyrewulff proved us wrong...
If this materializes into an actual finished game, I'll take a look through it for sure. Not to say I actually like Dragon Warrior whatsoever. Actually i never got into it (damn stairs command). Pack it full of extra sidequests and features the original didn't have, and you should have an OHR classic on your hands. |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Wed Sep 24, 2003 7:47 am Post subject: |
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The graphics look great, with the exception of the hills. Maybe it's just me but I think they look kinda weird. _________________ Locked
OHR Piano |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Wed Sep 24, 2003 5:43 pm Post subject: |
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I was thinking of leaving the ocean the way it is, for the reason that its too much maptiles, if I am no mistaking, its over 15 for only the ocean,
but if you guys want it better, than I will change it in the final release of the game.
right now I am working towards releasing the graphics demo.
and another thing, since all of those maptiles are my original work, I will post them as a public domain. which means that if you wanna use them, you can
by the way, this is going to be my first ever released game for the OHR.
it doesn't of course means that I am new to it, it means I was practicing over a year on the graphics part, and now I finaly got the hang of it |
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