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ChocoSOLDIER Ghost haunting the board
Joined: 03 Feb 2003 Posts: 279
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Posted: Sun Aug 31, 2003 9:36 pm Post subject: Choco: The Tale of a Warrior Demo v. 1.0 RELEASED! |
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Here it is!
You're probably thinking it's another crappy walkaround, but it's not. It's more of a long cutscene. Various bugs to be fixed, but tell me what you think of what's there.
Edited version coming later. |
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Lucier that one girl

Joined: 06 Aug 2003 Posts: 139 Location: dallas, tx
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Posted: Mon Sep 01, 2003 4:14 am Post subject: |
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Hm... First of all, the font is rather annoying/illegible. The capital H's, A's, M's, and N's all looked the same. Secondly, the music can be rather annoying. I suggest you find someone to make music for your game, or rip midis from various Squaresoft games (like everyone else). Finally, the graphics are rather bland and can be kind of confusing at certain points, such as on the steets. I had no idea what a lot of the tiles around me were supposed to be. For the insides of houses, I suggest you make some more tiles to keep things interesting. In real life, nobody's house contains only a bed and a radio. My advice would be to fix all these things and then release a new demo.
But on a more positive note, your walkabouts were cute. _________________ insert myspace link here. |
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ChocoSOLDIER Ghost haunting the board
Joined: 03 Feb 2003 Posts: 279
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Posted: Mon Sep 01, 2003 9:55 pm Post subject: |
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*Makes note to fix font*
The music, I'm afraid, cannot be helped. I suck at ripping and at composing. However, if anyone wants to volunteer, I will happily accept the help.
*Makes second note to fix tiles*
*reads "more positive note"*
*grins*
I'm glad that those little buggers are finally improving. |
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