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Choco: The Tale of a Warrior Demo v. 1.0 RELEASED!

 
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ChocoSOLDIER
Ghost haunting the board




Joined: 03 Feb 2003
Posts: 279

PostPosted: Sun Aug 31, 2003 9:36 pm    Post subject: Choco: The Tale of a Warrior Demo v. 1.0 RELEASED! Reply with quote

Here it is!

You're probably thinking it's another crappy walkaround, but it's not. It's more of a long cutscene. Various bugs to be fixed, but tell me what you think of what's there.

Edited version coming later.
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Lucier
that one girl




Joined: 06 Aug 2003
Posts: 139
Location: dallas, tx

PostPosted: Mon Sep 01, 2003 4:14 am    Post subject: Reply with quote

Hm... First of all, the font is rather annoying/illegible. The capital H's, A's, M's, and N's all looked the same. Secondly, the music can be rather annoying. I suggest you find someone to make music for your game, or rip midis from various Squaresoft games (like everyone else). Finally, the graphics are rather bland and can be kind of confusing at certain points, such as on the steets. I had no idea what a lot of the tiles around me were supposed to be. For the insides of houses, I suggest you make some more tiles to keep things interesting. In real life, nobody's house contains only a bed and a radio. My advice would be to fix all these things and then release a new demo.

But on a more positive note, your walkabouts were cute.
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ChocoSOLDIER
Ghost haunting the board




Joined: 03 Feb 2003
Posts: 279

PostPosted: Mon Sep 01, 2003 9:55 pm    Post subject: Reply with quote

*Makes note to fix font*

The music, I'm afraid, cannot be helped. I suck at ripping and at composing. However, if anyone wants to volunteer, I will happily accept the help.

*Makes second note to fix tiles*

*reads "more positive note"*
*grins*

I'm glad that those little buggers are finally improving.
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