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MAGIC SYSTEM

 
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Do you think it's a good idea?
YES!!!
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 50%  [ 4 ]
NO!!!
50%
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Total Votes : 8

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Razor_EX




Joined: 22 Sep 2003
Posts: 9

PostPosted: Sat Sep 27, 2003 9:16 pm    Post subject: MAGIC SYSTEM Reply with quote

well, I got to thinking about a new mage type a "card mage" if you will, but making such a mage would sensibly require making cards asitems for him to learn...however I thought of a better way...one would enter a shop and purchase a "lv.1 attack chip" which has a tag set on it so when you have it in your inventory it is set...you would go into a back room of the shop and, having a "lv.1 attack chip" all the lv.1 attack cards that you can get in that area would be there and when you "talk" to one it would say what it is then have a "yes no" prompt and in selecting yes your chip goes away and you learn that card as a spell...this would not be only suitable to a "card mage" but other mages could use a similar system and I suppose skills for knights and stuff too...in case you're wondering "where in the HELL did he get an idea like that?" I was watching Cartoon Network and drawing at the same time...and Yu-Gi-Oh came on...and that one dude with the funky rings around his neck and white hair summoned stuff and used magic from the cards in real life...and that is where in Hell I got such an idea...do you think it's a stupid idea?(I wasn't actually paying much attention and don't normally watch that so have no clue what that guy's name really is)
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Minnek
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Joined: 03 Jun 2003
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PostPosted: Sat Sep 27, 2003 9:21 pm    Post subject: Reply with quote

Who, Bakura? Heh. I like the idea (That's all I'm going to say for right now because I have a heck of a headache. Oookay... )
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Aethereal
SHUT UP.
Elite Designer
Elite Designer



Joined: 04 Jan 2003
Posts: 928
Location: Gone! I pop in on occasion though.

PostPosted: Sat Sep 27, 2003 11:06 pm    Post subject: Reply with quote

If you can pull it off, I guess it would be nice, however, the idea's already been implemented into Yu-Gi-Oh (sort of), Lost Kingdoms (Rune in Japan), and Ogre Battle (Tarot Cards). I probably forgot another game or two, also. :\
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DemocraticAnarchist
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Joined: 26 Apr 2003
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PostPosted: Sat Sep 27, 2003 11:41 pm    Post subject: Reply with quote

Seems like the final fantasy 5 esper system under a new name. Huh?
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Me
HI.




Joined: 30 Mar 2003
Posts: 870
Location: MY CUSTOM TITLE CAME BACK

PostPosted: Sat Sep 27, 2003 11:47 pm    Post subject: Reply with quote

. . . except for the fact that espers were in FFVI . . . and theyreally didn't behave like Razor's idea . . . don't recall anything resembling cards in FFV, but I haven't played it in a while . . .
Good idea, Razor. Go for it.
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Shadowiii
It's been real.




Joined: 14 Feb 2003
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PostPosted: Sun Sep 28, 2003 1:15 am    Post subject: Reply with quote

Ha ha ha!
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jabbercat
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Joined: 04 Sep 2003
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PostPosted: Sun Sep 28, 2003 1:41 am    Post subject: Reply with quote

Im sorry , it just doesnt jump out and scream "take me!"

no , sorry
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DemocraticAnarchist
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PostPosted: Sun Sep 28, 2003 4:42 pm    Post subject: Reply with quote

Actually, Me, there are espers in ff5 AND ff6. In ff6 you have to equip them and battle and eventually learn them, etc. But in ff5, they are recieved when you beat golem and other hard to find people, as well as ifrit and some bosses. They can only be used by summoner. you just use them in the inventory and voila, you can cast the spell. Sounds pretty much like what Razor_EX is on about to me.
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Me
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PostPosted: Sun Sep 28, 2003 10:03 pm    Post subject: Reply with quote

Well, if that's going to be an "esper," then any magic spell that is learned through item use (as half the spells in OHR games are) is copying that system.
Anyway, Razor_X's system makes it so you can actually figure out what each spell does, how much it costs, who can use it, etc. before buying it. The current system for buying in shops only tells as much as can be fit into the item description, so his idea makes for more in-depth description of a spell's functions. I like it.
By the way, I know you probably made it up yourself, but there is a commercial RPG that uses a similar system. In Square's Treasure Hunter G, items are bought in shops by actually picking them up and adding them to your inventory, then going over to the counter and purchasing them, more like how it works in a real store. Just to let you know that your idea has been proven to work in some form at some point in the past.
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Eggie




Joined: 12 May 2003
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PostPosted: Mon Sep 29, 2003 6:16 am    Post subject: Reply with quote

Sounds cool. Whatever.
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Minnek
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Joined: 03 Jun 2003
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PostPosted: Mon Sep 29, 2003 6:18 am    Post subject: Reply with quote

LeRoy did that very same Treasure Hunter G thing in his Library, if I'm understanding what you said corectly. I knew it had been done! I knew it! Ha ha ha!
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