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Alright! the first demo of dw1r is out!

 
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Ysoft_Entertainment
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Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Tue Oct 07, 2003 7:47 pm    Post subject: Alright! the first demo of dw1r is out! Reply with quote

Its a very short one so bare with me.
Also I would like some feedback.

ok here is the link
http://www.geocities.com/yuriym3/projects
geocities doesn't for some reason allow the links to zip files. Pissed off!
just go to projects and the link is on the bottom of the page.
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Me
HI.




Joined: 30 Mar 2003
Posts: 870
Location: MY CUSTOM TITLE CAME BACK

PostPosted: Wed Oct 08, 2003 9:49 am    Post subject: Reply with quote

Yehaw!
I'll get back with feedback nce I've played it.
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Wed Oct 08, 2003 10:33 am    Post subject: Reply with quote

*gives Ysoft a bear hug*

You're my new best friend Big grin
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Setu_Firestorm
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Joined: 26 Mar 2003
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Location: Holiday. FL

PostPosted: Thu Oct 09, 2003 4:26 am    Post subject: Reply with quote

Okay, after playing the game, here's my feedback.

The only real thing I'd try to work on is the battle backdrops. I can tell you're cursed with MSPaint as some of us are (kinda like me), but there's a program your computer should run that'll work nicely with graphic drawing. It's called Neo Paint. Just look for it in the list. They have a DOS version that's still sweet.

Other than that, I applaud you in a job well done. Your maptiles were pretty good, you kept the NPCs in the nostalgic Nintendo quality, and the enemy graphics are pretty accurate (unless you ripped `em).

It would've been nice if you scripted it out to work the custom menu system that they had, but I won't hold that against you. Honestly, I don't even think I'd have the knowledge or ambition to do it either.
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Ysoft_Entertainment
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Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Thu Oct 09, 2003 5:46 am    Post subject: Reply with quote

Yes, the enemy graphics and the npcs as well as the player are ripped(well if you call copying them pixel by pixel, ripping than it is) Big grin , It took me almost two or three weeks to do that. and as you probably noticed, the walkabouts are 16 by 16, not 20 by 20. But like I said on my webpage, its supposed to be a clone of a gameboy version of the dragon warrior.

As for the scripting, if you noticed or not, after you level up, I implemented stat raising script so that it will not go farther than level 30(after you reach level 30, the stats won't raise anymore Exception:Aim). It was pretty simple, if you want a sample script, just email me, or post the request here.

I, might make the whole, npc and enemy graphics up to date, and enemies a little chalanging, but that probably wouldn't happen until the final release of the game, and I realize the backgrounds are a little no good, I edited the first background, so now it looks better. but I didn't put it in the released version yet, I realized that the background was bad, after I released the game.

And why would I need neopaint, if I got tile editor in the engine? which, believe me works as well as any of the painting programs(Thanks to James the 'Spam Man') It takes a little more times, but I got all the time I need.
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Setu_Firestorm
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Joined: 26 Mar 2003
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PostPosted: Thu Oct 09, 2003 12:11 pm    Post subject: Reply with quote

Okay, your leveling up script certainly is a good concept to have.

As for NeoPaint, I figured you could use it to make or touch up your battle backdrops, not your tiles. The tiles are fine.

Copying the characters pixel by pixel is not "official" ripping, though it practically is ripping the hard way. Some people just pull graphics from a rom.

But you made a good effort.
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