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 1) 6 hits
+6 Vikings Of Midgard by Fenrir-Lunaris
 2) 3 hits
+0 Final Fantasy H by Fenrir-Lunaris
+3 Bok's Expedition by FnrrfYgmSchnish
 3) 2 hits
+2 R by The Wobbler
+2 Katamari Damacy OHR by Lassie-Lunaris
Monolith of Spirit vs. Chaos Nyte
Monolith of Spirit Ironically, I said the same thing.
Download: 504 KB
Chaos Nyte
Play Time: 0 hours and 35 minutes
Review # 8 for Chaos Nyte Ironically, I said the same thing.
Them's Fightin' Words
    One rule of reviewing OHR games is to never compare them to professional games, itís unfair to the author and to the readers. Neverless, if youíve played Kingdom Hearts, youíll instantly know where Fenix was inspired for Monolith of Spirits. Everything from the opening lines and main characterís clothing, down to the basic theme behind the story screams Kingdom Hearts. So now that most of you know what to expect, lets really break this never to be finished demo down.
    Thereís some good use of shading, but the majority of the graphics are from another one of Fenixís unfinished games, Ethro Blue. This being said, youíll notice some graphics that are completely out of place in the snowy landscape, and now you know why. Battles are particularly bland, with small, ugly enemies, and backgrounds that simply lack effort. Walkabouts are carefully drawn, so itís too bad that thereís only four of them in the entire demo. Thereís effort here, but the graphics barely comes off as decent in the end.
    Youíre a young boy named Rave who is completely under-dressed for the wintery hills of a new and strange world. After wandering around and fighting enemies, you come upon a ghostly abandoned cabin, and further on, to the Monolith of Spirits itself. There you meet a young girl who is being harassed by snowmen, and...well, I think you can already see that Monolith of Spirits is a very strange game. The dialogue is well written, but unfortunately there simply isnít enough gameplay to turn the interesting intro into an interesting adventure. When youíve only got 35 minutes of playtime, and most of that is engaged in battles, itís hard for the story to take center stage, even as gripping as Monolith of the Spiritís story tries to be.
    Ehehe. Suddenly it becomes clear that like so many other game creators, Felix had such a great idea for a game he couldn't be bothered with making the gameplay fun. Oh well...
    Urgh. Put a brick on the spacebar, and run if you see snowmen. I wish I could dig deeper into what makes up the majority of this game, but I canít, because thatís all there is to it.
  Map Design
    If the battles werenít so completely bad, the maps would have been the saving grace for Monolith of Spirits. Even though theyíre relatively sparse, good use of detail make the cabin feel homey, the Monolith of Spirits imposing, and the tundra really damn cold. Itís interesting to see Fenixís nature aptitude to design maps, which looks to be taken to new heights in his newest game Requiem.
    Pretty bad, actually. If youíre unlucky, the first battle you get in could be your last. Even with plenty of well placed heal and save points, Monolith of Spirits needs a lot more effort before its battles become fun. On the other hand, the battles never seem overly long, and even though both the enemies and the heroís speed is too low, it never becomes annoying. Frankly, balance is just another aspect of Monolith of Spirits that needed to be polished before Fenix pushed it out the door.
    Well, youíve got your main song, your battle song, and uh...hold on a minute...yeah, thatís pretty much what youíll be listening to for the whole 35 minutes. Still, neither are annoying enough to turn off the volume.
    Itís not painful to play through, which is saying something in the OHR community, which also says something depressing about most games for the engine. I was never bored with Monolith of Spirits, though the battles did drag down the game to an almost unacceptable pace. The game is clearly unfinished, which gave it a refreshing twist for me, a bit like looking into a gameís custom file and seeing all the bits and pieces before it becomes a real game. Too bad it was supposed to be a real game, eh?
Final Blows
    The story made me play, the battles made me yawn, and the abrupt ending made me grumble. Give it a go if you want to play a stepping stone in Fenixís way to becoming a better game designer.
Dude, just walk away. Don't beat up the rare horned turtle of the tundra for a couple of measly exp points.

Dude, just walk away. Don't beat up the rare horned turtle of the tundra for a couple of measly exp points.
Final Scores
Graphics: 5/10.0
Not bad, not great, but they are blah.
Storyline: 4/10.0
Too thin to keep your attention, but could have been redeemed if the game was longer.
Gameplay: 3/10.0
Battles will make your cringe, and not even good map design can make up for them.
Music: 4/10.0
Not a lot here, but at least it wonít make you plug your ears.
Enjoyment: 5/10.0
For a half hour, it staves off boredom decently.
Overall Grade: D-
Final Thoughts
    I can see why Fenix let this game go. Inspired by a popular professional game mixed with his own twist, in the end there wasnít enough interest to keep Monolith of Spirits from an early grave.

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