Them's Fightin'
Words |
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Ho Ho Ho! Santa Clause is coming to your house with vengenance! Nice little pink presents for the good little boys and girls, and big bad bombs for the naughty kids! Bwah ha ha! Santa Clause Extreme is by far one of the funnest games I've played non RPG orienented for the OHR. It's fun and fast and there's tiny elves on the ground, and penguins too!
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Graphics |
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Graphics could have been better. I personally thought since this game was mostly one level, with a pretty great theme and was fun that the graphics could have been much better. I mean half the time it was just plain dull maptiles and some simple walkabouts. And the only real things going on in the walkabouts for Santa were him pacing back and forth in his sleigh. With such a jolly man as the fat man himself you could have easily "expanded" on graphics. But eh, they looked like what they were supposed to be. Which if I may reference an Odd Todd cartoon "...You put it all together.... It's good!"
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Storyline |
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Finding out whose been naughty and whose been nice based off of colored houses... Not much here, but then again, it didn't need too terribly much either.
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Gameplay |
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In the end you're playing so fast the little 5 minutes of gameplay slip on by. And you see all the cool stuff. Like the waddling penguins, snowmen, and even the occassional elf. But what was really cool was that you didn't drop one type of present, you targetted two things. Good and bad. Which is awesome. So you're zooming by in your super cool sleigh and you see a black house, press B to drop a bomb. See a pink house, press P. It's awesome. Anyways, if the graphics supported the gameplay better this game would get more merits in this area. But the rest was so very fun. I take my hat off to Gizmog1 for programming this. It almost inspires me to make a sidequest for one of my games. It really is quite good. This was the most commendale part. Then again, this was the whole game. Hehe.
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Battle |
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N/A
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Map Design |
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Very thought out. It seems that the makers seemed to make special paths to take to get the most amount of points. Which is excellent because some players may be tricked into going one way but then realize it was too late and get like one house when on the other side there could be more. A lot of thought went into this. Timing the speed of the crafty sleigh and the accuracy of the player and his/her dropping of the presents and bombs into the chimneys. All this took a lot of testing and a lot of thought. Very very nice. Although graphics would have supported this game much more.
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Balance |
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Houses were evenly placed. Although the game made it impossible to get every house due to the slow speed of the sleigh. My only encouragement, if you made a game very similar to this or even remade this one which is to make the sleigh move the fastest it can and make the map twice as big. It would really speed it up and make it fast paced fun rather than the tedious slowness of the sleigh.
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Music |
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Christmas themed. Suited the theme quite nicely. Not really much to it. It was ripped holiday tunes for this festive and EXTREME game. Not bad. Fit the mood nicely too.
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Enjoyment |
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I enjoyed the game. I found myself playing it a good three times before it hit me. Hey, I've played this game a good three times. Maybe I should review it. So I played it a fourth time and took some screenshots. And wullah, here's a review. The constant changing and the overall concept of the game made it very enjoyable. I'd say everyone should try it. Short games are always good to check out. Especially one as addicting as this.
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Final Blows |
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A classic. Goes to show you don't need graphics to make a great holiday game. It makes me love these holiday themed games even more. It really does. The Halloween games got me in the spirit of Halloween (made me hate the kids more and more when the doorbell rang for them to candy). But this game was nice. Good touch. Not heart warming like the holiday, but all the same, very nice. I take my hat off again.
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