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RockStar vs. RedMaverickZero
RockStar Take a
boxedwizard
Download: 166 KB
V.S.
RedMaverickZero
Play Time: hours and 10 minutes
Review # 29 for RedMaverickZero Take a "note". The graphics need work.
Them's Fightin' Words
    I've played a lot of unique games in my day and for once, I've found a few games that aren't traditional RPGs with swords and knights. But the first time I saw this was in Ska-Drummer Man RPG. Featuring a hero with drumsticks and buddies who did crazy stuff. This game reminded me of it instantly when I heard that the main character was a drummer.

Yet, with a lot lacking, this game has become much less than Ska-Drummer Man could have ever been.
Graphics
    The main difference between SDM and RockStar were the graphics. Rockstar featured poorly done walkabouts along with lazily done maptiles and hero sprites.

Walkabouts were done in 5 minutes. And copied and pasted and minorly changed. Although it's not a definite, it's a pretty good guess. I made Mr.Triangle in a day. And I can assume this guy made RockStar in a day as well. Hero sprites were done with the laziest care. Making sure they looked like a 1rst grader drew them and colored inside the lines and everything. Anyways, RockStar was the only hero who had decent, not good, and barely not bad, walkabouts. He walked and you could tell he was moving. Although the graphics were far from good, I have seen much worse.
 
Storyline
    HOLY CRAP!!!! ...This isn't better than the graphics. For the first part, you are a drummer who isn't treated the same as the rest of the band Qwervy or something. Anyways, when the rest of the band is kidnapped you're supposed to go on a big perilous journey to get them back. Turns out, this big perilious journey is a boat ride to a crappy little island with a "final boss".

Oh and you get one extra character. Talk about pushing your limits. Too bad his animations are the worst in the game. Heck his walkabouts don't even move. And he only joins your party because you saved his wallet. (?) Weird yes, but a noble thing to do for a noble deed. Yet, the story could have been really good. Think about it, a mystery, finding instruments around the world as you search for your friends. Like Legend of Zelda : Link's Awakening. That was awesome with the various instruments.
 
Gameplay
    Okay, gameplay is built off of many things. Dialog, length, and everything to say the least.
The dialog was crummy. But I give the author credit, his game said what you needed to hear. And the instructions you recieved in-game weren't vague or anything. You knew where you were going and everything. With 10 minutes of gameplay and 2 areas. And not even really more than one, this game is hardly worth a download. Considering it's lack of storyline portray and proper graphics.
 
  Battle
    Man... Some people just can't balance for crap. I mean, it's awesome when you miss an attack every now and then. Shows that you aren't some kind of super being who never misses. But missing 50% of the time or more is damn crazy. If I didn't miss all the time and be forced to level up so my heroes would have a decent amount of accuracy, I wouldn't have been able to beat anything really. It was dissappointing. But for a first game the battles weren't too bad. And like I said, I've seen better. What made the final boss a lil easier was using healing items too. Like a potion or two. And equipping items was essential for an easy stat boost.  
  Map Design
    Maps weren't too bad. Considering there were 3 used in total. The world map looked pretty well preportioned actually. Nothing was too remotely far from anything. Although it was basically Point A to Point B type thing. The Rock Show map was quite big. Which I guess it was a big show, and everyone who was anyone with green mohawks were there. Haha. Anyways, polish this up a bit by conserving maps. Think of your game as the longest game in the world and use all the maps conservatively. It helps you fit more in one area, rather than make big maps for little parts of the game. As in Demon's Wrath and Nordomin, the maps were too big. TOO BIG! And it took longer to walk around than it did to do anything. Just shrink your maps a little bit, mostly your indoor maps because the world maps were good.  
  Balance
    Said above...  
Music
    My computer doesn't play BAM so I cannot judge this area...  
Enjoyment
    I saw the title screen. It looked promising, because the text looked good. But you can't judge a book by it's cover and that's for sure. Then I read a lil bio of the game in the first couple minutes of text. Seemed decent. Like I said, enjoyed Ska-Drummer Man, so naturally I thought I'd enjoy a game similar. Turns out this game is a fraction of SDM. Anyways, with a lil redoing of things this game could turn out to be really good. But like I've said in the past, a lot of wasted potential.  
Final Blows
    Play other people's games. They really help you advance on your style. Also, play games that people claim have good storylines. That way your portraying of the story will not be so lazily distributed. You have a lot of potential. Don't hesitate to use it dude. Your game is short, but all first games are. Other than graphics and storylines, your techniques aren't too bad. And the loading game script was a rather nice touch too. With more things like this, we might be able to expect good things from you.
Green mohawks must be the style. Because EVERYONE is wearing one!!!

Green mohawks must be the style. Because EVERYONE is wearing one!!!
Final Scores
Graphics: 2/10.0
Not good. Not bad. But more towards bad.
Storyline: 2.5/10.0
Good concept, badly portrayed.
Gameplay: 3/10.0
15 minutes... Not exactly the best I would say. I've reviewed less though.
Music: 1/10.0
My computer doesn't play BAM so I cannot judge this area...
Enjoyment: 1.5/10.0
Had a lot of potential to be a really good game, but it didn't use it the way it could have.
Overall Grade: F
Final Thoughts
    This game is one of those games you'd play to see how far a game maker has gone, not how he's doing now.  


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