Them's Fightin'
Words |
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This game was very interesting, being the first OHR reality...show...game....thing. It was filled with interesting dialogue and activities, and it kept moving with very few slow parts, except for the end that is.
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Graphics |
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The graphics in this game were nothing to wow over, although it didn't take away much of the effect the game had. The graphics were at the level that didn't hurt your eyes to see but weren't very impressive either.
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Storyline |
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The storyline was similar to some reality TV shows, although it included members of CP, which made it more interesting since the players could relate to the characters. In the beginning, the game was filled with unique twists and laughs, thus keeping the player interested nearly at all times.
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Gameplay |
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Gameplay was good for the type of game it was. Even though the player did not move a hero around, the game was still interesting because the constant change of text box colors/positions, music, and scenary kept the screen friendly to watch.
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Battle |
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No battles.
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Map Design |
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Map Design was okay...some of the areas were a little bare. Most of what the player saw were just rooms, so it was hard to see how everything all linked together. But, then again, it's not really necessary to show how everything links together. Still, a little more stuff or detail to the maps wouldn't hurt.
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Balance |
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N/A.
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Music |
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Music was great. The constant change of music really made the game more interesting and exciting. Music came in a great variety and was well-placed.
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Enjoyment |
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Unfortunately, nearly all the humor was based off of vulgar language and completely random events. These were funny at first, but it got old after a while. I'm not one for a lot of crazy slapstick humor, and that's what most of the humor in this game was based off of. There were a few great scenes that had me laughing, but the enjoyment diminished as there was a lack of new and unique jokes/humor.
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Final Blows |
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This game was alright and was good to play to get a few laughs. Near the end, it seems as if the producer got lazy or bored with the project and rushed it. The last two weeks consisted of nothing but voting. The game had a strong beginning, but from the same humorous events and lack of quality of the weeks, the end really took away from the effect of the game.
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