Creating a Game, 2: Planning - Rinku

Covers a lot of what I know about how to plan a game. (The first aspect, deciding to make a game, was last issue).

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Behind the Epics: Why Should We Really Care? - PepsiRanger

PepsiRanger explains why the epic Ohrrpgce Games are so good, with a focus on making characters that are interesting to the player.

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Ask the Plotscripting Moogle - Moogle1

Describes the plotscripting techniques and methods of Scary Game.

 
Next issue will conclude the three part series (1. pre-planning part of making the game, 2. planning part of making the game, 3. making the game). Hopefully PepsiRanger and Moogle1 will continue their contributions here. If anyone would like to contribute an article on game design, or write editorials, email me with your intention and idea. I intend to continue to write at least one game design article every issue.
 
NEW DEMO RELEASES
PREVIEWS
  NEW GAME RELEASES
 
COVER
 
CONTENTS
 
DESIGN
 
TOP 30
 
INTERVIEWS