If you want a preview of your game, email me the game and some info (special features it will have, who the authors are, what is the game's history, anything about how the game is expected to be when it is finished). Make sure the game is done enough for at least three good screenshots... and I reserve the right to refuse previews, I usually won't preview a game more than once, and so forth. If you sent a preview request and it is not here and/or I never answered you, resend (email problems again).
 
The Legend of Zelda: Millenial Edition (_zelda.rpg)
Heretic (Heretic.rpg)
 
 
The Legend of Zelda: Millenial Edition

This game is one of many Zelda fangames for the Ohrrpgce. The MeAjur Komera Waddi (the author of Wingedmene: Part One) and I are authoring this game. It will contain 1) a rpg-style rendition of the first Zelda game (both first and second quests, with all maps and secrets intact); 2) a chance to play that game as different characters (Mido, Zelda, other Links, etc.) and their fairies; 3) an original Zelda rpg. It may also include additional quests (new overworld and underworld maps).


One of the three title screens

The well known beginning screen

Link vs. Octorock

Dungeon maptiles

Mido and Aoi

Heretic

What does it mean to believe something? If one believes in something with absolute conviction, does this make it real? Certainly, the child who believes that monsters are waiting under the bed to devour him as soon as he falls asleep "knows" this to be true, while we who are older know that no monsters are there. But just because the monsters are not real to us might not mean that they are not there....

Ceya Frison is the son of the high priest, seen as something of a black sheep because he does not embrace his father's ways. When he befriends the elderly scholar, Arcos Corlest, the two of them share beliefs that might cost them their lives. One fateful day, a great and terrible secret is stumbled upon, and the two of them must flee, carrying knowledge that will change the lives of every living thing...

Aegelstorn Amolas is a child born into war, who has known nothing else. Training under the guise of Cethos Taraton, he has quickly become a high-ranking officer in the Vindicators, the soldiers charged with protecting the church from harm. When he is summoned to the court of High Priest Mandur Frison one dark night, he is given a charge that will alter the way he views things forever...

The tale of these two men form the centerpiece of Heretic. What is one's involvement with the other? What will happen when their paths cross? What is the linchpin binding their lives together, and how fine is the line between love and hatred? 

Harlock of the Shogunate weaves a dark tale that examines the power of belief, and also what happens when ideas become too large for their creators to control them. Spanning three years, five continents, and countless lives, the story is one of the largest to ever grace the OHRRPGCE. 

On the techincal side of the coin, Heretic, by the time of its release, will be the product of over 3 years tireless labor by Harlock and his consultants. Most aspects of the game, with the possible exception of music, are done by Harlock himself, with assistance from others taken in the form of ideas and creative consultation. 

Heretic will feature an innovative battle system that will require the player to think ahead, and not just mindlessly hammer the spacebar (and although this has been promised by other games in the past, this time, the promise won't be broken). Every character has strengths and weaknesses that must be effectively utilized if one is to be successful in his or her quest. These strengths and weaknesses might very well change due to your actions during the course of the game, and in those events, you'll need to rethink strategies even more. Combat is not an easy task to master.

As in real life, experience will come from sources other than battle. Performing deeds, stating convictions, facing danger, and remaining true to one's character are all experience-gaining feats and one should not overlook their importance. He who does might find himself ill prepared for the hardships ahead.

The world of Heretic is a vast one, with over 60 locations to explore accessible from the World Map, and countless other sub-maps. Several of these locations are not mandatory, but offer a more enriching story and rare bonuses if they are explored. No one location is un-important.

Current progress places the game at 10% completed, although the majority of the remaining work is merely map construction, door assembly and other mundane tasks. Because of this, expect a demo in late fall or early winter. 


2000? Might want to change that, Harlock.


O Tree! Answer our wish! No, I've been playing too much Final Fantasy 4...


A dark fight against some thing.


Nihilist!


A bright fight, against bees with swords and shields


Outside of a cathedral, I'm guessing


Alive or dead, advisor?

 
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