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As you can see from the outline of this article below (that's the 'Making'
section), this third article is mostly advice on how to make the parts
of your game. The main point of it article is in section II, and after
that I go from game aspect to game aspect, giving what advice I (and Harlock
and Charbile) can give in each, with particular emphasis on graphics and
gameplay, since most of your story should already be in your game's design
document. There is also an emphasis near the end of links toward resources
(programs, articles, etc., that are useful to a game designer).
Additionally, I've collected parts 1 and 2 (with some editing and rewording,
especially in the case of part 1, which nearly doubled in size), and put
them all together right here, in case there is a wish to read or re-read
those. Together, they make up an article several hundred pages long. You
can consider it a book-length article or you can consider it to be a collection
of connected mini-articles. The page estimations are based on the text-format
53% rule: In my experience a book in text format has a '100kb of data for
53 average-sized pages' ratio. I measure only text, picture space is not
counted toward the total. In any case, this page is the complete directory
to most everything I've publically written on game design in the year 2001
(and a few days of 2002).
P r e - p l a n n i n g