| r/r/r/r: first question: how
did you find the ohrrpgce? how long ago? |
| HuckdOnFonix: I found the OHRRPGCE when it
first came out.... About... oh, close to three years ago, now.. If
not more. ..I'm terrible with time. Heh. ..as for
why, I was searching for source code, or something. ..I just ran
across it, played Wander, then James released the editor. |
| r/r/r/r: so you actually
played wander before custom.exe came out? wow... question: what games have
you worked on for the ohrrpgce that are either released already or will
be, or can be found somewhere online? |
| HuckdOnFonix: Ok... That would be Penguin
(obviously), my first and longest-standing game for the OHR, Lord of the
Rings, pretty much cancelled, but worked on occasionally, and a hush-hush
game you may see within the next two months, or so. |
| r/r/r/r: question... do you
feel that ohrrpgce games can have a wide audience outside of the community
(those who actually make ohrrpgce games) among people who play rpgs? |
| HuckdOnFonix: It's dependent on the game...
Some OHRRPGs don't quite follow the traditional complex plot / medieval
drudgery most RPGs are associated with. They're just fun. ..Like
Evildead... I didn't see too much traditional stuff.. just fun. |
| r/r/r/r: well... but by word
of mouth, do you think it would be possible for an ohrrpgce game to have
really big (50,000+) audience of players? |
| HuckdOnFonix: If you put enough effort into
it, it's bound to be a classic. I'd say 50,000 is a lil too high
of a number.. but 1,000 or slightly more, definately. Most people go for
the gilded crap games nowdays, just 'cause they're technologically superior. |
| r/r/r/r: question: besides
yourself, who do you consider to be the greatest game designers in the
ohrrpgce community? (I saw this question being asked in interviews to game
developers in Game Informer magazine.) |
| HuckdOnFonix: I'd have to say a few names
that pop into mind.. Ben Ohki - Awesome at stories. ...Valkayree - Awesome
all around. Royal - I'd like to see even Square itself beat his maptiles.
..And.. um... Kath. ...I love her style. |
| r/r/r/r: question: why do you
think most ohrrpgce games are never finished? (this one wasn't prepared,
just off the top of my head) |
| HuckdOnFonix: Lack of motivation. ..For
some reason, everyone (I'm saying this comparatively.. As in, looking at
reviews from other OHR sites, past and present) has this notion that OHR
games have to compare to the modern day graphical masterpieces like the
FF series and Vagrant Story. ..It's not gonna happen without perserverance..
and there's only so much you can do with 256 colors. ...But they
just need to keep at it, and view the game from a non-commercial reference
point. |
| r/r/r/r: that's a good answer...
okay, question: what do you think the future of the ohrrpgce will hold?
will better games keep being made, or have the best games already been
seen? |
| HuckdOnFonix: It depends on your definition
of "good games". ..If you mean "good", as in, high quality,
the future will hold the best. ...But with the technology being
updated semi-annually, it's impossible to reach a plateau to where everyone
can adecquately use the OHR's features. ...It's like the modern-day
console market.. no sooner has a system come out that pushes the technology
further, and has had a few *cough*crappy*cough* games come out for it,
another comes and runs it over, swamping it's "cutting-edge" technology.
...Methinks the time for "great games" is when the technology is complete,
and lacking future updates. |
| r/r/r/r: how does it feel to
have your game in first place on the top30? |
| HuckdOnFonix: Surprising. ..I'd never
figured Penguin would be good enough to be that high. ...I guess
all those hours of working on it with Grubbworm made it seem repetetive
and quite boring. ...I guess I was wrong. Consider this to be one
helluva motivation to make more installments of it. |