This month's interview is with HuckdOnFonix, the person behind RPG-Online and one of authors of Monterey Penguin, (which, coincidentally, currently leads on the top 30). 

-r/r/r/r



 
r/r/r/r: first question: how did you find the ohrrpgce? how long ago?
HuckdOnFonix: I found the OHRRPGCE when it first came out....  About... oh, close to three years ago, now.. If not more.  ..I'm terrible with time.  Heh.   ..as for why, I was searching for source code, or something.  ..I just ran across it, played Wander, then James released the editor.
r/r/r/r:  so you actually played wander before custom.exe came out? wow... question: what games have you worked on for the ohrrpgce that are either released already or will be, or can be found somewhere online?
HuckdOnFonix: Ok... That would be Penguin (obviously), my first and longest-standing game for the OHR, Lord of the Rings, pretty much cancelled, but worked on occasionally, and a hush-hush game you may see within the next two months, or so.
r/r/r/r: question... do you feel that ohrrpgce games can have a wide audience outside of the community (those who actually make ohrrpgce games) among people who play rpgs?
HuckdOnFonix: It's dependent on the game...  Some OHRRPGs don't quite follow the traditional complex plot / medieval drudgery most RPGs are associated with.  They're just fun.  ..Like Evildead... I didn't see too much traditional stuff.. just fun.
r/r/r/r: well... but by word of mouth, do you think it would be possible for an ohrrpgce game to have really big (50,000+) audience of players?
HuckdOnFonix: If you put enough effort into it, it's bound to be a classic.  I'd say 50,000 is a lil too high of a number.. but 1,000 or slightly more, definately. Most people go for the gilded crap games nowdays, just 'cause they're technologically superior.
r/r/r/r: question: besides yourself, who do you consider to be the greatest game designers in the ohrrpgce community? (I saw this question being asked in interviews to game developers in Game Informer magazine.)
HuckdOnFonix: I'd have to say a few names that pop into mind.. Ben Ohki - Awesome at stories. ...Valkayree - Awesome all around.  Royal - I'd like to see even Square itself beat his maptiles.   ..And.. um...  Kath.  ...I love her style.
r/r/r/r: question: why do you think most ohrrpgce games are never finished? (this one wasn't prepared, just off the top of my head)
HuckdOnFonix: Lack of motivation.  ..For some reason, everyone (I'm saying this comparatively.. As in, looking at reviews from other OHR sites, past and present) has this notion that OHR games have to compare to the modern day graphical masterpieces like the FF series and Vagrant Story.  ..It's not gonna happen without perserverance.. and there's only so much you can do with 256 colors.  ...But they just need to keep at it, and view the game from a non-commercial reference point.
r/r/r/r: that's a good answer... okay, question: what do you think the future of the ohrrpgce will hold? will better games keep being made, or have the best games already been seen?
HuckdOnFonix: It depends on your definition of "good games".  ..If you mean "good", as in, high quality,  the future will hold the best.   ...But with the technology being updated semi-annually, it's impossible to reach a plateau to where everyone can adecquately use the OHR's features.  ...It's like the modern-day console market.. no sooner has a system come out that pushes the technology further, and has had a few *cough*crappy*cough* games come out for it, another comes and runs it over, swamping it's "cutting-edge" technology.  ...Methinks the time for "great games" is when the technology is complete, and lacking future updates.
r/r/r/r: how does it feel to have your game in first place on the top30?
HuckdOnFonix: Surprising.  ..I'd never figured Penguin would be good enough to be that high.  ...I guess all those hours of working on it with Grubbworm made it seem repetetive and quite boring.  ...I guess I was wrong. Consider this to be one helluva motivation to make more installments of it.


COVER
 
CONTENTS
 
PREVIEWS
 
FEATURE
 
RELEASES
 
TOP 30
 
CALENDAR
 
INTERVIEW