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M a g n u s S e q u e l C o n t e s t G a m e s R e v i e w s_ Reviews by Chaos Nyte As a judge and a contestant in the 22-day contest, Rinku gave me the duty to review the games. And while the lot of them were lackluster, I’ll try to be kind. This was a drag of a contest, and in the end, I had to take it into my own hands to end it, thanks to Divine Bovine and Tooma, the creators of the contest, not lifting a finger to do the final judging. Still, there were a few great ideas to be gleaned from the contest, even from the last place game.
By - GizMog1 (5th Place) Coming in last place in the contest was GizMog1’s whimsical typing program. Though it was an interesting idea, the program was horrendously buggy, so without lightning fast hands, hitting one key usually resulted in several appearing. Oh well.
By - Tooma20 (4th Place) This entry into the 528 hour contest had no story, dirt poor graphics, and you get to fight bugs in the battles. Tooma claimed he’d be releasing a full version later, but talking to him today, he says he won’t be doing any such thing. Shiruken is hardly even a tech demo, and wandering around as a ninja in a blocky world full of triangle mountains sucks. On the bright side, the music was pretty good.
By - Mr. Nintendo (3rd Place) Another unique game from the creator of “Michael Jackson Dancing”, this time combining all the fun of Simon and OHR! ... Warning, rapage of plotscripting ahead! The game’s playtime is mainly in the time consuming menus, where Mr. Nintendo abuses the space-time continuum with slowly fading letters every time you make a selection. And while the game has three levels of difficulty, I can’t help feeling that my lack of button mashing skills or insanely perfect memory make me lose something that Simon offers. Kudos to Mr. Nintendo for taking the time and making the plotscripts that would allow this games color selection patterns to be seamlessly random.
By- Alex (2nd Place) Yes, the game is really called Vempire. 2nd place finisher in the 528 hour contest, the game features a plot that obviously inspired from Anne Rice’s Vampire Chronicles, graphics that were a step up from Alex’s(Dr. Clock) last game, Gopher Ball Z, and really, really, REALLY, stupid play mechanics. Waking up in your families crypt as a vampire, the player is forced to battle overly strong rats, dodge giant, constantly rolling iron balls, and make sure they drink plenty of blood. Your a vampire right? Of course you have to drink blood! Which can be found in goblets and fountains, perfectly fresh all over the game! Did I mention if you don’t drink blood, you’ll eventually die after a few hundred steps? OHR games should be innovative and fun, and Vempire takes all the tedium that I seek to avoid in games and wraps it all up into a horribly annoying package. Add the somber music which gives an ironic tone to a game that takes itself much too seriously, and a very anti-climax ending of the demo, it makes Vempire a game I wouldn’t want to play again.
By- Moogle1 and Chaos Nyte (1st Place) Winner of the contest, Metamorphosis included a Secret of Mana-like battle system, (including music ripped from said game) characters that were 40 pixels high, and really bad lag. The lag occurred mainly because too many plotscripts were running at once to support the extra large characters. The battle system, though interesting, was too buggy to enjoy, and the game itself was only five minutes long. Still, Meta offers a tantalizing glimpse into what OHR can do, and Moogle left the game open in case someone wants to use the plotscripts for it. The graphics are a mixed bag, but only because Moogle lost all the hard work he put in the day before the contest ended due to a disk corruption. I’d recommend that people give Meta a try, if only to see how innovative a game can be, even when emulating another fantastic game.
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