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Game by Byako Review by Rinku Hero
In 1987, Square created one of the games that popularized the rpg genre: Final Fantasy. This game was the first rpg many played, including myself. I remember renting it from a game rental store, over and over, hoping to finish it this rental or that rental. I probably spent more on renting the game than it would have cost just to buy it. The game itself wasn't technologically or graphically marvelous, it was just the size and scope and imaginary power of it that drew in the player. And with each sequel the series maintained much of that draw. The basic setup of the orginal, for those who haven't played it: The
four elements of the world (water, wind, earth, and fire) have become wild
and are destroying civilization. To regain control over these four elements
of nature, the four fiends of the elements must be dealt with. This is
the task of the Light Warriors, who travel the world, find these out-of-balance
elements, and fix up what's wrong. While doing such they discover the force
behind the imbalance, called Chaos, and they travel back in time 2000 years
to fix the beginnings of the imbalace. Doing so, civilization is set safe
once again, the rages of random fires being quenched, the crashing ocean
being calmed, the fierce winds being stabilized, and the rot of the earth
healed.
There are three types of games for the Ohrrpgce that take elements from the Final Fantasy series. There are those that copy from it indirectly, or just because the player has played that series so much that he/she has internalized how the game works. Examples: Destiny Calls, which had Rockabos (which looked and acted like Chocobos), and Wingedmene, where the first enemies are imps. Second are fan-games, which take place within the Final Fantasy universe but not directly in any of the games. These are sort of the game equivalent of fan fiction or fan art, where a person intentionally sets their work inside the bounds of the work of another; similar to how a person may right a Star Trek story, even though they didn't create the Star Trek universe. Moogle1's old game Moogle Quest was of this type. These use the basic imaginary world of a game, and work from within that. Byako's Final Fantasy Origins, as well as Kyp Durron's abandoned
game Final Fantasy Remix, are of a third type: those that directly
try to remake the game in the Ohrrpgce engine, with similar story, world,
and gameplay. These can be looked upon as 'translations' of a sort, but
changing the game's style in littel matters into the author's own. Whether
such remakes are good or bad to make, I will admit that they can be fun
to play. You are returning to something you are familiar with, but the
little changes constantly surprise you. It's the same feeling you get from
reading two different translations, by different translators, of a foreign
writer, or from watching two different movies, with different directors,
made from the same book.
Start off with the minor problems: this is just a demo, and like all demos it has bugs. This one, however, seems to crawl with them. Perhaps that is because I'm so used to the bug-free original game, but it remains that there are a lot of stupid errors that could easily be fixed. The most annoying is that one of the characters (Falix) is grossly imbalanced compared to the other characters, about fivefold stronger than any other Light Warrior. Also, a lot of houses don't operate correctly. The enemy graphics are a bit odd as well. And the well doesn't talk. Now that we're through with that, the good parts of the game are many. The game does succeed in having the same feel as the original game, and is more colorful graphically. It also has more text, with more sensible grammar patterns than the original English translation (which I believe Nintendo of America was responsible for). There is a greater variety of character classes. As far as Ohrrpgce innovations goes, it does some good work. Particularly good is its 5-character in battle faking (the Ohrrpgce's 4 + one 'enemy' which acts as a 5th ally), and its ceiling disappearing trick (which works exactly like the original did). The demo only really lasts up to Provoka (the second town), and not even that, since the houses there aren't functional. If the game is completed, balanced, and the bugs removed, I'd recommend it to anyone who played the original Final Fantasy. Until then, I recommend it to those who really liked the original, and to people who collect every Ohrrpgce game, as I do. And for those who are wondering, the cover of this issue (issue#1) is
for this game. It is an drawing of an unknown Final Fantasy fighter-type
character, drawn in Amano style, by Komera Waddi. Ohrrpgce Monthly had
a 'game of the month' tradition, and we'll keep that to an extent here:
the game that gets the cover (for this month, Final Fantasy Origins)
is the game of the month, which shall henceforth be defined as that game
which I (and the other staff members, to an extent) felt was the most worth
their time in playing.
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