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Review by Rinku Hero This review starts off my new game review format, in which I first judge the game as a whole and then seperate a game into its elements and judge each.
And how clearly and exactly the theme is presented. Harlock and Shizuma
show a wide understanding of the value of technology to life, and this,
the first of eight chapters, lucidly emphasizes how dogmatism and technology
are incompatable. The music doesn't yet fit the theme, but it's a ripped
soundtrack so we won't count that. But everything else besides the music
has a point and a reason for being included in the game. This game is truly
a blow against the accursed Naturalistic approach to art. And to top it
all like a cherry is the theme's agreeableness and importance -- that technology
is a wonderful thing, and that its loss would be a serious catastrophe,
so don't criticise it lightly.
The event flow is straightfoward and sensical. The only complaint plot-wise
I have is that it's faintly hackneyed, with an expected antagonistic symbol
of dogmatism (a dogmatic priest / advisor to the king swayed by a necromancer).
This can be looked at as a good thing, but the complexity of the plot is
such that any 12 year old can grasp it, and those of us who were old enough
to play the 8-bit rpgs (which are this game's main target audience) expect
a bit more subtlety or originally.
The game plays like many 8-bit rpgs, such as the early Dragon Warrior
and Final Fantasy games. The gameplay (battleplay we might say) is not
great, but not bland. There were a couple of bugs in the version I played,
but overall it's a well balanced battle system, although there are many
better ones from the 8-bit era. This is only a demo though, and a lot of
battle systems don't get interesting in the first 1/8 of the game, so we'll
see where future versions take us.
The graphics are professional and stylistic, considering they're intentionally
8-bit, and the sprites have no more than 3 colors each. It rivals the best
of the 8-bit Nintendo graphics. The attack effects, the enemy graphics,
the walkabouts, the hero battle graphics, and the tilemaps are all equally
well done. There are a few small errors that I could see (the staircase
tile seen below, for example, clashes with the rest of the dungeon tileset),
and the font is the standard Ohrrpgce font without alteration, but minor
flaws are easily fixed in later updates.
To conclude, if you want to play one of those rare games that makes you think "Good, the Ohrrpgce really is being put to good use afterall!" then Horgoth it will be. ((Download available now at Operation: Ohr's game list.)) |
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