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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Sun Sep 30, 2007 12:47 am Post subject: I just had to overhaul my graphics palette. |
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AKA: Why I haven't been working on my Halloween game
OLD:
NEW:
EVEN NEWER (changed some colors to be more forest like):
I had to create a new palette because my graphics were too dark and saturated. I didn't want to make an overly bright game, so I simply desaturated the palette itself and not have to change much. Incidentally, this pushed the brightness level to become more perfect (while not being overly bright).
Sandsea looks pretty cool in it too (had to edit it a bit, but mostly intact):
 _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Blue Pixel SPY SAPPIN MAH FISH SANDWICH

Joined: 22 Apr 2005 Posts: 621
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Posted: Sun Sep 30, 2007 6:40 am Post subject: |
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i REALLY like the water graphics. keep up the good work. _________________
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Sun Sep 30, 2007 10:20 am Post subject: |
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That's nice and it kind of sucks at the same time, because the water tile is the one I put the least effort in. If you like it enough, if I ever get around to making a better water tile, I'll just let you have my old ones. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Sun Sep 30, 2007 1:27 pm Post subject: |
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I think this was a good idea, excpet for now the grass looks kind of solid; the dots don't show up too well. I think maybe just one shade lighter for the 'light dots' would make the grass grassier, so to speak.
Also, if you could think of a way to make the smoke look less solid that might be good. Maybe have a mixture of grays or something, I don't know. _________________ My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161
This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Sun Sep 30, 2007 8:20 pm Post subject: |
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Ok. I'll be sure to change those. I didn't work much on the smoke, but I felt it looked acceptable for the time being while I worked on tweaking other tiles. I certainly liked it better than an airbrushed variety, at least.
EDIT: This will be the last time I change the grass, since it seems like this is the most acceptable form. I also added thicker splotches to help kill monotony.
So that just leaves the smoke, and I can continue working on indoor tiles, then... _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Sun Sep 30, 2007 11:11 pm Post subject: |
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Your colors are now more subtle. I don't know what else to say about it, except my game's palette also tries to make it that way. Nicer colors for the trees. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Sun Sep 30, 2007 11:14 pm Post subject: |
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Thanks. That's what I was going for. Thanks for the comment on the trees as well, because I had to sacrafice some consistency in contrast in order to get that "more forest-like" color. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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