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MADSOFT Games
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Joined: 06 Nov 2004
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PostPosted: Mon Jul 28, 2008 4:45 am    Post subject: Fixes Reply with quote

Ok, so I've completely removed the LP system and replaced it with "AP", which, as mentioned before, is used to learn abilities. Certain abilities are required to become specific classes.

I've also added a spellbook shop, where you can buy magic spells for mages, it's basically the non-AP required, mage version of the ability shop.

More skills and buffs are now added, so it makes the game more exciting form the beginning, I changed the boss fights to make them more interesting.

Changed the loading screen back to default until mine is complete.

Lowered the percentage of random encounters

Fixed all wallmapping and some graphics

Added White Mage animations

Made Dalazhaar more lively

Added 2 quests

Fixed grammar mistakes and minor bugs.
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Rya.Reisender
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PostPosted: Mon Jul 28, 2008 5:24 am    Post subject: Reply with quote

That was quick. Although I like all the changes I think (it seems) you listen to other players too easily. Like when someone says "This system sucks, I don't like this system at all" it doesn't really mean you have to go and change the system altogether, unless you think he made valid points and agree with him. This is more of a sidenote, though. I hope you really fixed the wallmapping, seems too fast to be true. XD
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MADSOFT Games
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PostPosted: Mon Jul 28, 2008 5:43 am    Post subject: Reply with quote

Rya.Reisender wrote:
That was quick. Although I like all the changes I think (it seems) you listen to other players too easily. Like when someone says "This system sucks, I don't like this system at all" it doesn't really mean you have to go and change the system altogether, unless you think he made valid points and agree with him. This is more of a sidenote, though. I hope you really fixed the wallmapping, seems too fast to be true. XD


I did think before I did changes, when players talked to me about the LP system and I realised how most players had issues with it, I guessed that meant there is no place for this system here, I decided to keep the free-roam style quest system, even though some complained about how it relates to FFTA/FFXII. I found that it makes the game less linear and kept it in there.

And yes, all these fixes are already done, not planned. I did not upload a new build of the game yet though. And I appreciate all the reviewing and reporting Rya. ^^

(PS: Some were fixed quickly because they were already there, such as the quests, they were there but just required a trigger to activate the tag that turns the quests on. And the skills, wihch were made but just not functional since I basically sucked at making buffs and stuff with attacks. But now that I know all that I'll keep on improving the game)
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Rya.Reisender
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PostPosted: Mon Jul 28, 2008 6:17 am    Post subject: Reply with quote

Sometimes it's also possible to just modify a feature instead of removing or changing it completely. Even if you say you want quests into your game I mean that's okay but you might still be able to make up new unique quest system that hasn't been in any game before. There are many variantions possible, the way you get quests, what those quests contains, what the rewards are, if they are philosophical or realistic, etc.
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PostPosted: Mon Jul 28, 2008 6:24 am    Post subject: Reply with quote

Rya.Reisender wrote:
Sometimes it's also possible to just modify a feature instead of removing or changing it completely. Even if you say you want quests into your game I mean that's okay but you might still be able to make up new unique quest system that hasn't been in any game before. There are many variantions possible, the way you get quests, what those quests contains, what the rewards are, if they are philosophical or realistic, etc.


Yeah but, talking to NPCs and getting quests has been so overdone, and acquiring quests as the story progresses has also been overdone. Instead, I prefer giving the player to choose what quests he wants to do, and it's not only available through pubs, but as mentioned before, through NPCs too and by completing certain quests and by free-roam. That means let's say you're just walking in the forest and you see ruins, you do not have any quest related to this area, but you decide to go check it out for treasure, eventually this leads to a dungeon and you've got yourself a quest which is basically "Get out of this dungeon alive by defeating the boss/finding the other exit/collecting something/etc...
I try to give several choices for the players to go on with the game, because following a certain way gets boring eventually.
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