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binoal

Joined: 20 Jun 2009 Posts: 123 Location: My Own Little World
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Posted: Tue Aug 25, 2009 12:33 pm Post subject: General Development Journal |
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I have issues. It is physically impossible for me to keep interest in any game long enough to follow through to its completion. So from now on, instead of making a seperate journal, im posting developments in all my works-in-progress here! With a little luck, my next game will get completed. Anyone played Legend of Zelda: reptilian warlord? well, it was terrible. I took on too big of a feat with plotscripting at the time, and my ADD struck again, and it is now an abandoned demo. I am making a new zelda style game, but removing the OHR battles, and making basically a zelda clone! screenshots will be up soon!
EDIT: forgot to ask! any suggestions for what items i should add? the sword, bombs, and crossbow are all working! im open to suggestions for any game im working on, so pipe up! you'll only help make it better! _________________ Resident Evil RPG Demo
http://www.castleparadox.com/gamelist-display.php?game=963
Legend Of Zelda: Reptilian Warlord Demo
http://www.castleparadox.com/gamelist-display.php?game=961 |
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Baconlabs PURPLE IS MANLY

Joined: 15 Mar 2009 Posts: 335 Location: Tennessee
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Posted: Tue Aug 25, 2009 12:46 pm Post subject: Re: General Development Journal |
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binoal wrote: | I took on too big of a feat with plotscripting at the time |
binoal wrote: | I am making a new zelda style game, but removing the OHR battles, and making basically a zelda clone! |
Zelda clones, aside from the cut-paste material you've probably already found from the Moglery, tend to be pretty script-heavy. You sure you're up to this? |
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binoal

Joined: 20 Jun 2009 Posts: 123 Location: My Own Little World
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Posted: Tue Aug 25, 2009 3:03 pm Post subject: |
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moglery? haha idk what that is. But so far the scripting hasnt been too bad. My issue will be figuring out strings for the HUD, and setting up an HP system for boss monsters. All of the scripting is bug free so far. I made the magic wand script earlier, and it is flawless! i thought about making pixel based movement instead of tile based, but that is wayyy out of my league. when the scripting is done and i start making maps and storyline, im putting up a demo that will be like one level of the game.
EDIT: I never even knew the moglery existed! lol i checked it out. I wish i knew about that when i was learning plotscripting, that would have came in handy haha. _________________ Resident Evil RPG Demo
http://www.castleparadox.com/gamelist-display.php?game=963
Legend Of Zelda: Reptilian Warlord Demo
http://www.castleparadox.com/gamelist-display.php?game=961 |
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Baconlabs PURPLE IS MANLY

Joined: 15 Mar 2009 Posts: 335 Location: Tennessee
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Posted: Tue Aug 25, 2009 7:27 pm Post subject: |
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binoal wrote: | I never even knew the moglery existed! lol i checked it out. I wish i knew about that when i was learning plotscripting, that would have came in handy haha. |
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binoal

Joined: 20 Jun 2009 Posts: 123 Location: My Own Little World
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Posted: Thu Sep 03, 2009 11:04 am Post subject: |
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Super Smash OHR! i am working on super smash OHR now! it will include stars from OHR games such as bob the hamster, kyle from timestream saga, and possibly tim tim, the mighty gnome! One problem: It will be using the basic SS101 sidescroller engine. I cannot just rip the graphics from games. TimTim and bob i could just copy, as they appear in sidescrollers. But to anyone else who wants one of their characters in this game:
Send me sidescroller type sprites of the character you want me to add, and i guarantee, your character will be in the game! I cannot guarantee the game will become finished, and even if it will be finished, it may take a while, but even if i give up on this game, i will post an in progress copy in the hope that somebody will finish it! So send in those sprites!  _________________ Resident Evil RPG Demo
http://www.castleparadox.com/gamelist-display.php?game=963
Legend Of Zelda: Reptilian Warlord Demo
http://www.castleparadox.com/gamelist-display.php?game=961 |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Sep 03, 2009 11:09 am Post subject: Re: General Development Journal |
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binoal wrote: | I took on too big of a feat with plotscripting at the time |
Good luck! _________________
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binoal

Joined: 20 Jun 2009 Posts: 123 Location: My Own Little World
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Posted: Thu Sep 03, 2009 12:06 pm Post subject: |
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haha thanks. It wont be too bad with your sidescroller engine though! Ive already gotten the bob the hamster sprite, and already added the ultimate character you will unlock! and i have gotten infinitly better with plotscripting since my crappy zelda:reptilian warlord game.
Remember: Send in those sprites! I cant do it without them! Even if your game is very little heard of, i have a goal of 25 characters, each with 4 different attacks, so feel free! to those who dont know, the sidescroller engine i am using for this game uses the walkabout sprites in this order:
Standing(left)
Standing(right)
stepping(left)
stepping(right)
jumping(left)
jumping(right)
falling(left)
falling(right)
Including the walkabouts for attacks would be very helpful, but it is ok to just include the ones listed above, i can alter them for the attacks.
I cant do this without the CP community! _________________ Resident Evil RPG Demo
http://www.castleparadox.com/gamelist-display.php?game=963
Legend Of Zelda: Reptilian Warlord Demo
http://www.castleparadox.com/gamelist-display.php?game=961 |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Sep 03, 2009 12:12 pm Post subject: |
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If you really want people to submit their sprites, may I humbly recommend releasing a demo of the game with just two characters? This will A) show people you're serious about the project, B) give them an idea of what they're getting into, and C) get them excited about it. _________________
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binoal

Joined: 20 Jun 2009 Posts: 123 Location: My Own Little World
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Posted: Thu Sep 03, 2009 4:49 pm Post subject: |
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Hmm, thats a nice idea! but i just had a possibly gamebreaking thought. Idk how i will do the AI. Its simple enough with the basic tile movement, but i cant think of any conceivable way to do it in pure pixel based, sidescroller style. I was only thinking of the two player capabilities. This sucks. i had already made bob the hamsters attacks. Now that time feels wasted  _________________ Resident Evil RPG Demo
http://www.castleparadox.com/gamelist-display.php?game=963
Legend Of Zelda: Reptilian Warlord Demo
http://www.castleparadox.com/gamelist-display.php?game=961 |
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Mariel

Joined: 15 Oct 2008 Posts: 78 Location: In your dreams
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Posted: Thu Sep 03, 2009 4:57 pm Post subject: |
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Hmmm... what if you made it a two player game though? People share a keyboard, one uses asdw, the other, the arrow keys...
That would be pretty complicated for the OHRRPGCE, but would take care of the AI problem. _________________ "I think civility flew out the window the second I found the lawnmower. With dignity and humanity splattered on the walls." |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Sep 03, 2009 5:17 pm Post subject: |
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2P should be an option regardless.
Put out a working demo of your 2P and I'll give you AI pointers. _________________
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binoal

Joined: 20 Jun 2009 Posts: 123 Location: My Own Little World
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Fri Sep 04, 2009 12:30 pm Post subject: |
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binoal wrote: | alright! it should be up in about a week! |
Wow, you're a fast one |
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binoal

Joined: 20 Jun 2009 Posts: 123 Location: My Own Little World
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Sun Sep 06, 2009 9:01 pm Post subject: |
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binoal wrote: | Send me sidescroller type sprites of the character you want me to add, and i guarantee, your character will be in the game! I cannot guarantee the game will become finished, and even if it will be finished, it may take a while, but even if i give up on this game, i will post an in progress copy in the hope that somebody will finish it! So send in those sprites!  |
http://www.castleparadox.com/fenart/Kyle.zip
An updated walkabout set featuring attacks, damage poses, and jumping animations. I've no idea what you'd do with the up/down facing ones but here they are regardless. ALL of Kyle's basic sprites also share the exact same palette, which should make importing a snap. Use what you like.
I've also included both long and short range attacks, and an explosion animation, in case you'd want to do something like that. Moreover there are two taunts, and a "death" sound effect. You'll have fun, I guarantee it. |
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