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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Tue Aug 11, 2009 5:44 pm Post subject: |
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In my case, more like the one from Twilight Princess with some civilization going on. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Tue Aug 11, 2009 6:39 pm Post subject: |
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This is delightful.
Tossed the idea around a bit and decided that NPC's also deserved three frames of movement.
Three frames really doesn't take any more time to make than it would to make two frames.
Plus I've already had their walk-y script all written up and readied.
Oh, that's right...I need to make maptiles...
Ahh, I can sort of tell/remember what's supposed to be there.
I think I can afford to work on other content and then come back to the tiles later. |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Wed Aug 19, 2009 12:55 pm Post subject: |
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I've been trying this new approach to spriting enemies where I imagine that I understand how lighting works on objects.
It is sort of working, so ok!
[edit: Extra OK]
Hooray!
Implemented the new guy's bunch of Special abilities.
This now leaves:
The enemy's ability to target things (They only hit the guy in the first slot right now)
A way to end the battle after defeating all the enemies.
Oh, well those weren't too bad [save the temporary breaking of the entire system].
The base for the battle system is actually pretty much done (For real this time!). |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Sat Sep 19, 2009 3:49 pm Post subject: |
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TwinHamster wrote: |  |
Finally colored this guy in
can't quite remember the premise he's supposed to be introduced under.
[edit]
whew, on a streak today! |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Wed Oct 21, 2009 10:25 am Post subject: |
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Streak ended the moment it started.
A month later, I made maptiles!
I think I did a pretty good job with it so far |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Wed Oct 21, 2009 11:54 am Post subject: |
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Is lookin' real nice. _________________
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Wed Oct 21, 2009 12:06 pm Post subject: |
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Detail on the wallpaper is very meticulously crafted. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Baconlabs PURPLE IS MANLY

Joined: 15 Mar 2009 Posts: 335 Location: Tennessee
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Posted: Wed Oct 21, 2009 2:50 pm Post subject: |
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Are those picture frames or TVs? |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Wed Oct 21, 2009 2:51 pm Post subject: |
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They read like TVs. Another hint is the fact that the one further back has no picture on it. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Wed Oct 21, 2009 3:06 pm Post subject: |
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Baconlabs wrote: | Are those picture frames or TVs? |
I didn't think to use a picture frame for reference, so I imagined that rich people used marble frames for their pictures.
The ones in the back are place-holder templates, but until I figure out what I actually want to put in them, they could very well be magic-based image boxes. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Oct 23, 2009 6:34 am Post subject: |
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Heh, great wallpaper.
Just one nitpick: the string on which that picture frame is hanging looks a bit weird. Pictures that massive don't hang on strings like that. _________________ "It is so great it is insanely great." |
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Baconlabs PURPLE IS MANLY

Joined: 15 Mar 2009 Posts: 335 Location: Tennessee
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Posted: Fri Oct 23, 2009 4:14 pm Post subject: |
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The Mad Cacti wrote: | Pictures that massive don't hang on strings like that. |
No, they use THE SUPER-POWERED EPOXY THAT DOES IT ALL!!
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Deadmanintheocean Not Quite.

Joined: 22 Aug 2009 Posts: 26 Location: Nowhere
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Posted: Fri Oct 23, 2009 6:41 pm Post subject: |
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Quote: | No, they use THE SUPER-POWERED EPOXY THAT DOES IT ALL!! |
Memes that include dead people are as inert as the dragonballs are.
But not the maptile work I see in that screenshot. Good work! |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Wed Oct 28, 2009 1:12 pm Post subject: |
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So most everyone's been making considerable progress on their projects and even releasing demos(!).
If they can do that much, I can at least spend an hour a day on this.
Today was very good.
I decided to finally figure out what I was doing when I wrote the battle script (it's a horrible mess and I wish I could redo it, but oh well) and managed to make formation-editing very easy and painless (This here's important!).
Also, made a sprite of a jerk.
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Fri Oct 30, 2009 3:03 pm Post subject: |
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With the base of the combat system kind of ready, I tried finding a way to spice up battles a bit and decided to stick with a combo system.
In essence, each attack will boost the each hero's individual counter.
At certain levels, the combo count would enhance the effects of every following attack/maneuver/spell whether by increased damage or special effects.
I pretty much want the pace of battle to explode something something like:
Code: |
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:
::
.:::
...::::::
-------->
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(Note that I could have just said "exponentially")
So far, I have gotten the combo counter variables set up and the display to show up after each successful attack.
Have had little luck destroying the battle engine.
Hoping for similar fortune in sessions to come. |
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