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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Fri Jul 25, 2008 5:06 pm Post subject: What good things have I done this past month?! |
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Why yes, I tweaked Den. Again.
However! This tweak has been letting me work so much faster.
With the previous 20 pixel high sprites, it was kind of hard to make different character models and clothing was a pain.
But now, I've shrunken the sprite models by quite a bit while letting them retain their details!
In the past week, I've been making infinitely more walkabout sprites than the previous zero sprites from many other weeks.
I guess it's because smaller sprites need less coloring. Or something.
If I manage to keep up the pace, I'll definitely have enough material to finally start up that update blog that I've been saving for quite a while. |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Mon Nov 03, 2008 10:14 pm Post subject: |
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I missed this game way too much.
I got to work on setting up a cut-scene, deciding who would get a portrait (everyone) and drawing immediately needed faces.
I initially sketched a few faces based on interesting FE7 portraits and then drew my own based on the features of those sketches.
Except for Crull, Chrono Trigger's Frog was a big reference for him.
They seemed incredibly eerie to me (especially the frog), but I thought that I could fix them through the pixel-edits.
So far, I've only made them for Den and Jonas:
I actually liked how these came out, but both characters seem way too old.
There may be more stuff to come! |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Mon Nov 03, 2008 10:44 pm Post subject: |
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Jonas' cranium could stand to be a bit bigger, but you really shouldn't if for stylistic reasons.
Den's mask looks like it's made of rubber though.
These are looking great. Keep it up! _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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LongeBane

Joined: 03 Feb 2003 Posts: 312 Location: Tomorrow
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Posted: Tue Nov 04, 2008 1:55 pm Post subject: |
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That's odd, your sketches look very crude and unsightly. But... somehow they translated much better into pixels. Good work. |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Tue Nov 04, 2008 7:31 pm Post subject: |
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Personally, I think the crudeness served the purpose much better than a detailed sketch would have. The point is to quickly "whip up" some character designs that are just good enough that the artist can visualize the finished product. Good work. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Tue Nov 04, 2008 8:26 pm Post subject: |
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Yeah, the sketches weren't much more than molds.
Also, I'm done molding these!
Now I guess I can work more on the actual game. |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Mon Nov 17, 2008 4:07 pm Post subject: News flash! |
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I enjoy maptiling in the OHR now.
Moving tile around with the Caps Lock key is fantastic.
However, I would really like some sort of feature that would shift every color in the tile one value lower or higher.
And this new default palette is still great. |
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Blue Pixel SPY SAPPIN MAH FISH SANDWICH

Joined: 22 Apr 2005 Posts: 621
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Posted: Mon Nov 17, 2008 6:16 pm Post subject: |
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Wow. Those maptiles are amazing. That grass, those rocks, those tiles, its all so... so.... pretty!
even with my recent advancements in graphics its nice to know i still have room to grow, seeing something this amazing just shows me how far this program can take me. _________________
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Tue Feb 10, 2009 7:51 am Post subject: |
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So every once in a blue moon, I decide it's time to work on my projects again.
I dabbled in Darkavern a little bit, got a little bit done, and then decided to work on Detelamane some more.
Returning to see what I had made, I was pretty sickened by the faces I made. Some were fat, some were tiny, none of them seemed consistent.
So I decided that scaling down/tracing was probably not the way to go.
After spending a little time reading about face proportions, I think I've found a nicer method:
   
(This default palette is just about godly for everything!)
(I can't wait until I figure facial expression out so that they don't all look like T_T)
Eyes never made sense to me, so I decided to just leave them out.
But yeah, I've got the works on a dungeon, plot and whatnot. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Tue Feb 10, 2009 2:33 pm Post subject: |
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The new portraits definitely have more solid proportions, but I still prefer when they were all looking in different directions and had awkward expressions.
Though the 4th portrait (not counting the guidelines) has the strangest forehead. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Tue Feb 10, 2009 3:39 pm Post subject: |
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Newbie_Power wrote: | The new portraits definitely have more solid proportions, but I still prefer when they were all looking in different directions and had awkward expressions.
Though the 4th portrait (not counting the guidelines) has the strangest forehead. |
Consistency is what I'm after.
I'll be adding in the awkward expressions as soon as I figure out how I got them in the first place.
If you're talking about the portrait with the shiny blob of flesh on his forehead, I don't know what I was thinking :/
[edit]
First wave of facial awkwardness:
    
And wave 2:
They look way too similar to each other, so I guess I'm going to have to change...something?
Maybe they need more..what's it called...Character! |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Sat Feb 14, 2009 8:32 am Post subject: |
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It's been too long since I've made a monster sprite, so it felt great when I made four.
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Sat Feb 14, 2009 12:09 pm Post subject: |
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Those are good monster designs.
I think they could use a color value ramp with more range though. A lot of details aren't really showing up because the dark colors blend together so much. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Sat Feb 14, 2009 1:10 pm Post subject: |
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Newbie_Power wrote: | Those are good monster designs.
I think they could use a color value ramp with more range though. A lot of details aren't really showing up because the dark colors blend together so much. |
I wanted my excuse to be that they're supposed to be shadowy figures..
But I guess the real problem is that I'm not too good at blending colors from different rows of the palette. |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Sun Feb 15, 2009 2:45 pm Post subject: |
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As for adding character to the faces, my initial thought is that you could probably get away with adding an extra pixel or two to the mouth, since that's where a lot of the differences lie between the various expressions. Maybe some skin creases? I'm sorry, I really don't know anything about visual art... _________________ My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161
This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com |
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