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Redmage18*** Has left
Joined: 28 Aug 2003 Posts: 126
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Posted: Thu Oct 06, 2005 1:00 pm Post subject: Graphics update |
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I have decided to upgrade my graphics. Observe:
From:
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from:
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Also:
If you're wondering why one of the heroes is fighting Ifrit (which I drew ), in a black background without a job. I won't tell you
More soon... |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Thu Oct 06, 2005 1:03 pm Post subject: Re: Graphics update |
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Redmage18*** Has left
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Posted: Thu Oct 06, 2005 1:07 pm Post subject: Re: Graphics update |
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PHC wrote: | Redmage18*** wrote: | from:
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Why did you make the trees look worse? |
I think they look better. |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Thu Oct 06, 2005 1:09 pm Post subject: Re: Graphics update |
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Redmage18*** Has left
Joined: 28 Aug 2003 Posts: 126
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Posted: Thu Oct 06, 2005 1:12 pm Post subject: Re: Graphics update |
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PHC wrote: | Redmage18*** wrote: | I think they look better. |
But... the original ones had details, the new ones were just assaulted with the airbrush tool. |
I guess I could give them more detail.  |
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Tsunamidog banned...but not really.

Joined: 14 Sep 2004 Posts: 330 Location: right behind you....
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Posted: Thu Oct 06, 2005 2:39 pm Post subject: |
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I'm with PHC on this one, the first trees were better.
And this isn't the game with all the CP people in it right? _________________ The Following Statement is True.
The Above Statement Is False |
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Redmage18*** Has left
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Posted: Thu Oct 06, 2005 4:10 pm Post subject: |
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Tsunamidog wrote: | I'm with PHC on this one, the first trees were better.
And this isn't the game with all the CP people in it right? |
Nope... |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Thu Oct 06, 2005 11:46 pm Post subject: |
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Redmage18*** wrote: | Tsunamidog wrote: | I'm with PHC on this one, the first trees were better.
And this isn't the game with all the CP people in it right? |
Nope... |
That game is in RPGmaker. I still think it should have been in OHR, sut Hatz has done a lot of work on it already, so the wisest thing would be to stay the course, friend.
Also: Make the trees smoother. Like PHC mentioned about the airbrush tool assault... Matter made simple: Don't use the airbrush tool if you can avoid it. Better to do it pixel by pixel, buddy. Try a pattern. They usually look better than random pixel messes.
And the key to making tiles less griddy, I found, is: Be sure that pixels on the sides of the tile frame are not paralel to pixels on the opposite sides. ESPECIALLY IN THE OPPOSITE ANGLES. The angles count double. Nothing like showing the observer where the tile corners are.
That should unclump your leaves nicely. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Thu Oct 06, 2005 11:53 pm Post subject: |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Fri Oct 07, 2005 12:03 am Post subject: |
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From what I've seen in the screen shots he sent me, he's got all of the characters' stats, spells, portraits, and other things done. I also saw some maps and junk. That would be a shame to toss out. Then again, there have been worse rehashes... Take "Red Turtle" by Rinku.
It's up to RM, if he truly is still with us. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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