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Mariel

Joined: 15 Oct 2008 Posts: 78 Location: In your dreams
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Posted: Sun Oct 19, 2008 8:15 pm Post subject: Graphics for Aeden |
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Okay, so, I'm mostly working on the graphics for this game at the moment. No plot, no story, nuthin' but pretty pictures. It's still pretty rough, but critiques are welcome.
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Mariel

Joined: 15 Oct 2008 Posts: 78 Location: In your dreams
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Posted: Sun Oct 19, 2008 8:31 pm Post subject: |
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LongeBane

Joined: 03 Feb 2003 Posts: 312 Location: Tomorrow
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Posted: Sun Oct 19, 2008 9:44 pm Post subject: |
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Shouldn't higher ground be a different green? |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Mon Oct 20, 2008 2:26 am Post subject: |
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I'd be more worried about her awkward battle pose, especially that her skirt looks like it has no legs in it, the whole shape seems random and doesn't accommodate for the possibility of anything being under it.
Also, is the wind blowing it forward? But the wind isn't blowing her hair? |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Mon Oct 20, 2008 8:44 am Post subject: |
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I agree with Uncommon. The different shades of green for elevational differences would be nice, but could lead to all sorts of issues that really wouldn't be worth the time to sort out, in my opinion. The battle pose, on the other hand, makes the woman seem like she's a ghost underneath.
So were we suggesting graphics or story ideas? _________________ My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161
This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com |
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Mariel

Joined: 15 Oct 2008 Posts: 78 Location: In your dreams
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Posted: Mon Oct 20, 2008 8:59 am Post subject: |
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I did draw legs originally, then the skirt over that. Do you suppose making the shape a little more solid and longer might fix the ghost effect? |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Mon Oct 20, 2008 9:52 am Post subject: |
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Where are her feet?
Unless you want a 'wind' effect (in which case the hair should be blowing as well), I'd suggest trying to be a bit more even with the 'flowing' of the skirt. But I am certainly no artist (I didn't even bother with a 'pose' for my battle graphics in my first game). Maybe it would help people help you if we could see the picture of just the legs without the skirt...? If you even still have it.
I'm sorry that I really can't offer any more assistance.
EDIT: Oh by the way, I realized I didn't say so originally, but I meant to tell you that I like the look of your map graphics a lot! _________________ My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161
This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Mon Oct 20, 2008 12:21 pm Post subject: |
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msw188 wrote: | Oh by the way, I realized I didn't say so originally, but I meant to tell you that I like the look of your map graphics a lot! |
Yeah, I forgot, too. The battle sprite looks pretty good, too, aside from the skirt issues. If you hadn't just drawn over the legs and still have that draft of the sprite, I'll do what I can to help you from there, otherwise I can just play around with that one a bit, too. Just for suggestions, least wise. |
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LongeBane

Joined: 03 Feb 2003 Posts: 312 Location: Tomorrow
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Posted: Mon Oct 20, 2008 12:47 pm Post subject: |
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Yea, I forgot as well. The map does look very nice. |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Mon Oct 20, 2008 12:53 pm Post subject: |
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Fourthing that. I'm interested in seeing what this game's all about. |
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Mariel

Joined: 15 Oct 2008 Posts: 78 Location: In your dreams
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Posted: Mon Oct 20, 2008 1:12 pm Post subject: |
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I wear a lot of skirts, so perhaps I am romanticizing it a bit--it's supposed to be swishing, not blowing in the wind. I will edit it though, maybe show her feet... |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Tue Oct 21, 2008 1:37 pm Post subject: |
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Interesting. I usually have the story all hatched out long before I even get to graphics, but this way works too. Graphics are probably the most time consuming part of game development, right next to the tedious programming. It's good to get out of the way.
Something I will point out is that you made an interesting map. I like maps that have levels to them rather than being flat with twists and turns in the path of the hero. Twists and turns are good, but having multiple levels is even better in my humble opinion.
Another thing I just noticed, the Point Of View of the treasure chest seems to be almost directly straight down, where the point of view of the hero is more from the side. There needs to be a little more consistency. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Wed Oct 22, 2008 10:58 pm Post subject: |
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The skirt looks like a green splash attack of a Pavender from Wandering Hamster..
In other words, it looks too funny to look right! Showing some feet might actually be the best fix, despite your romanticized view of your character, if you don't want other players to be confused by the appearance.
As for Leroy's comment, Bloodlust actually started off with just graphics, no story, and now it has developed into what is one of my better projects. Just letting you know graphics then story can work out too! _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Thu Oct 23, 2008 7:44 am Post subject: |
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LeRoy_Leo wrote: | Interesting. I usually have the story all hatched out long before I even get to graphics, but this way works too. |
 _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Artimus Bena Admiral

Joined: 17 Aug 2004 Posts: 637 Location: Dreamland.
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Posted: Sat Oct 25, 2008 2:39 am Post subject: |
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Perhaps if you drew the skirt lines to appear as though the fabric is wrapped around parts of the legs. _________________ SACRE BLEU!
|||Compositions!
|||Eldardeen Soundtrack!
|||Red Mercury! |
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