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Dragon Ball Z OHR
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Awful Waffle




Joined: 18 Jun 2003
Posts: 73
Location: Canada

PostPosted: Thu Sep 03, 2009 5:10 am    Post subject: Dragon Ball Z OHR Reply with quote

Logging progress of a new game I started about 2 weeks ago. My original DBZ title just wasn't going how I wanted but was my first OHR game to work on so it was more of practice. Following the 'good guys' is a lot more intuitive and more well story driven than the 'bad guys'... which things originally were. few screens:

Saiyan arrival:


Raditz:


Goku vs. a dinosaur


Goku & Gohan


Piccolo:


Earth:


Kame House:


Also I have eliminated the concept of leveling up and replaced it with something i'll explain later.


Last edited by Awful Waffle on Thu Oct 08, 2009 3:57 am; edited 1 time in total
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Mariel




Joined: 15 Oct 2008
Posts: 78
Location: In your dreams

PostPosted: Thu Sep 03, 2009 5:37 am    Post subject: Reply with quote

Those screenshots are looking nice, though the dialogue about Goku's flying nimbus can be taken out of context... *snickersnicker*

Those are some sweet water sprites in the Earth shot though. Are you doing all your own graphics?
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Awful Waffle




Joined: 18 Jun 2003
Posts: 73
Location: Canada

PostPosted: Thu Sep 03, 2009 11:34 am    Post subject: Reply with quote

thanks, and yeah the graphics are made by myself
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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Thu Sep 03, 2009 12:08 pm    Post subject: Reply with quote

Im curious about what you replaced leveling up with. Is it something like going super saiyan? that would be pretty cool
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Mariel




Joined: 15 Oct 2008
Posts: 78
Location: In your dreams

PostPosted: Thu Sep 03, 2009 12:32 pm    Post subject: Reply with quote

Except that it would slow down game play a lot to have to stand in one place and yell for twenty minutes to power up.... Ha ha ha!
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Fri Sep 04, 2009 2:24 pm    Post subject: Reply with quote

Piccolo's portrait looks very nice.
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Spoon Weaver




Joined: 18 Nov 2008
Posts: 421
Location: @home

PostPosted: Sun Sep 06, 2009 7:40 am    Post subject: Reply with quote

My little brother would be really into this. When can we expect to play this thing?
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Sun Sep 06, 2009 11:37 am    Post subject: Reply with quote

Back in the engine's early days, there were just a ton of DBZ fangames. It's been awhile since the last one, though, and yours has the best graphics of any I've seen.
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Awful Waffle




Joined: 18 Jun 2003
Posts: 73
Location: Canada

PostPosted: Sun Sep 06, 2009 5:41 pm    Post subject: Reply with quote

Spoon Weaver wrote:
My little brother would be really into this. When can we expect to play this thing?


I would say about 3-4 weeks for a relatively short demo which should contain up to and including the battle with Raditz and some of the aftermath; I probably won't release until I have at least this portion done.
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Baconlabs
PURPLE IS MANLY




Joined: 15 Mar 2009
Posts: 335
Location: Tennessee

PostPosted: Sun Sep 06, 2009 6:49 pm    Post subject: Reply with quote

Awful Waffle wrote:
Spoon Weaver wrote:
My little brother would be really into this. When can we expect to play this thing?


I would say about 3-4 weeks for a relatively short demo


In before an obvious over 9000 joke.
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Awful Waffle




Joined: 18 Jun 2003
Posts: 73
Location: Canada

PostPosted: Sat Sep 26, 2009 2:13 am    Post subject: Reply with quote

Progress update:

Have put in all of the content for a 1st demo release. I just need to slap on a couple new attack graphics and a title/gameover screen, so I can probably put something out within the next day or two.

Here are features that will be contained in the demo:

- DBZ story until after the battle with Raditz

- Eliminated concept of leveling and replaced it with a smoother flow of stat gains which is more akin to "training". It works as such that stats grow after every battle depending on how many Battle Points you earn.

- A custom 'style' menu which allows you to equip each character with a style that will effect the distribution of Battle Points after battle. Eg. Piccolo's style would be used if you want to train you character to have more powerful CHI and more ENERGY, and Nappa's if you want more HP and ATK growth.

- No random encounters. Enemies are visible on the field and can be passive (mind their own business) or aggressive (will try and attack you).

- DBZ anime soundtrack

- LOTS of cutscenes/dialog/storytelling. Maybe more than I originally intended... but it's generally enjoyable and will not imply the player knows everything about DBZ before playing the game.



Anyways, I know there are already tons of DBZ games and most of them are terrible. This is exactly why i'm making this game because I want there to be at least ONE that people can enjoy... or at least isn't TOO bad. Well we'll see Raspberry!
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Awful Waffle




Joined: 18 Jun 2003
Posts: 73
Location: Canada

PostPosted: Mon Oct 05, 2009 2:51 pm    Post subject: Reply with quote



Uploaded a demo of my game. Feel free to let me know what you think.

Download here:
http://www.castleparadox.com/gamelist-display.php?game=970
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Awful Waffle




Joined: 18 Jun 2003
Posts: 73
Location: Canada

PostPosted: Thu Oct 08, 2009 4:01 am    Post subject: Reply with quote

Working on content beyond Raditz battle now. Was having some issues with the CUSTOM editor but it's okay now Happy

The next version will have much more length; it should contain all of the Saiyan saga. More to come...

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Spoon Weaver




Joined: 18 Nov 2008
Posts: 421
Location: @home

PostPosted: Fri Oct 09, 2009 3:54 pm    Post subject: Reply with quote

Nice demo. Keep up the good work.
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Deadmanintheocean
Not Quite.




Joined: 22 Aug 2009
Posts: 26
Location: Nowhere

PostPosted: Fri Oct 09, 2009 5:44 pm    Post subject: Reply with quote

Are you planning on replacing the floating smiley faces? Just wondering.
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