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Illumnis Saga Side Story - Heavenly
Dreamers |
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Being an OHR game, I expected worse from Heavenly Dreamers.
However, if Mr. Writer expects me to play the next release of his game,
I expect a lot more.
There are a number of things wrong with this game, from
minor bugs to major turn-offs in style and presentation. Regarding minor
bugs, I noticed that the rope leading down to Jude's room cannot be
accessed, so once you leave his room it's off limits. Not a big thing, but
something that should have been caught in a double-checking of door
links. Regarding major turn-offs, I'm very uninterested in animal-human
hybrid characters. The Breath of Fire games pulled it off, most other
games haven't. Playing as a rat person is generally something that would
turn me away. However, if you're into that sort of thing it shouldn't
affect you.
Another turn-off were the hokey characters, and the fact
that they "just happened" upon eachother out of pure coincidence. I
suppose you could argue that Bilbo "just happened" upon the Ring in The
Hobbit, but then you'd be getting into another argument altogether.
Besides, comparing these knee-deep characters to those of a novel would be a
disfavor to its author (the novel's author, that is). Regardless of
whether or not this is a demo version, I just didn't feel the overall
"presence" of these characters. They in no way made an impact.
There are no real battles, as the only enemies (except for
a poorly drawn boss-type enemy) are inanimate bags and boxes (inanimate
or too slow to have had a turn before I defeated them). Also, some
battle items (fire bomb) are far too powerful. I defeated the boss-type
enemy with a single bomb and then the demo was over. You need to work with
your game length, Mr. Writer. If your game demo is short, don't work to
make it shorter by giving the hero an unfair advantage.
It should be noted that my computer, unfortunately, does
not support BAM files. Thus, I could not bear witness to the music of
Heavenly Dreamers, good, bad or ripped. I could, however, see the graphics
quite plainly. That is to say, I saw the plain graphics. Try to work
some more detail into your tilemaps, Mr. Writer. Your battle graphics are
good for what they are, but there is still work to be done, especially
in the case of the boss-type enemy.
The story-line was barely present in this version of the
game, but what was there seemed interesting enough. However, you are
bogging the player down too much and too soon with your talk of all the
different races and languages. Spread these explanations out over time.
When it is necessary that the player knows the differences between Common
speak (LOTR reference? >:`D) and Wizard speak, make them apparent.
Information that is neither needed nor interesting is not easily
remembered.
In conclusion, there are games far worse than this one.
Yet, there is still much work to be done if this game is to succeed in
whatever goals are held for it.
::Haggard::
Scores:
Graphics: Simple, but not terrible. Work on adding more
detail. | 6.0/10.0 |
Music: I am at a loss when it comes to the music, as my
computer does not support BAM files (as was mentioned above).
Therefore, I can neither give it a high score or a low score. | 5.0/10.0 |
Storyline: Not bad, but it doesn't really stand out. A
few quirks give it the potential to be interesting, but we shall have to
wait and see what lies ahead. | 6.0/10.0 |
Gameplay: Not very much gameplay in this version. A few
stores and a training hall with inanimate enemies. | 4.0/10.0 |
Overall (Not an average score): Nothing to get excited
about, but nothing to turn you away in disgust. Give it a chance, and
you may be interested in what's in store for us when the next version of
Heavenly dreamers is released. | 5.5/10.0 |
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