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ORBituaries: Spherical Disasters

  By: Uncommon
Homepage: None
Download: 806 KB

Reviewed by: Chaos Nyte

   A boy. A boy named Josh who’s afraid of girls. A boy named Josh who’s afraid of girls is whisked away to become the savior of planet Geometra. A boy named Josh who’s afraid of girls is whisked away to become the savior of planet Geometra, and suddenly becomes a martial arts master who decides on his own to rescue the planet from the grasp of a mysteriously cloaked madman. So is this a newbie game? You bet it is.

  Plot- Perhaps it’s the oh so standard OHR plot of the creator of the game and his band of friends, (including the girl he likes but is too shy to ask out) fighting an evil organizations whose reason for causing so much pain and suffering is because “they were bored”. Or maybe it’s how the total number of NPCs in the game, not counting enemies and shopkeepers, isn’t any higher then a dozen. It could be because the characters are so lifeless and 2d, lacking backgrounds or even explanations as to why they don’t miss their former life. Regardless of the reasons, ORB’s plot comes off as a another bland bunch of poorly thrown together conflicts and a demo ending that leaves the player grateful it’s over.

  Graphics- Average. Though Josh is hunched over when he walks up, and I can’t say the battle graphics of anyone impress me, there weren’t any huge, game destroying flaws. The scene in Riemannia made up for the rather pathetic Boss’s castle and surrounding lands. I suggest you work more with moving tiles Uncy, the water needs work. Also, reading the signs in Euclidea turned them into rocks. Bizarre.

  Battles- Good use of attacks for heroes, though I disliked how Orb of Death lost all of its cool skills after it joined my team. Enemies, while bland looking, were well balanced, if a little easy. My biggest gripe is the lack of skills in the enemies, other then the fight with the Orb of Death, most enemies could pummeled by holding down control.

  Maps- Hmm. Far too many pointless areas in the game, and the Boss’s castle is exactly what’s wrong in RPGs today. No one would ever create such a poorly designed castle, and the land surrounding it was stupid. The houses in the port town should of just been cut out, or at least been given closed doors.

  Enjoyment- Though the game didn’t really grab me by the collar and scream for me to have fun, I did enjoy saving the dwarf creatures, and the mini-game was interesting, though buggy. (I had to restart three times before it worked right.) ORB is full of the entertaining kind of nonsense you normally find in newbie games, which I always enjoy. Too bad Josh never got up the courage to get together with Amy, eh?

  Music- Decent choices. I wasn’t really impressed with any tracks other then the boss one.

  

Scores:
Graphics: Simply not enough effort put forth.
5.0/10.0
Music: You know, you can download a music creator on the GameList.
5.0/10.0
Storyline: Typical Newbie.
2.5/10.0
Gameplay: You'll enjoy it more than the majority of OHR games. That's not saying much.
6.0/10.0
Overall (Not an average score): Slighty less then decent. Uncy, next time I suggest you playtest your game, and not slack off at the end of the demo.
4.5/10.0
Page design © Cody Watts, 2000.
Operation: OHR is owned and maintained by Kevin W. (Aethereal)