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Sephyroth Renegade Rebel Redmage Class A Minstrel

Joined: 04 Feb 2003 Posts: 644 Location: Schmocation
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Posted: Tue Oct 07, 2003 8:38 am Post subject: |
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It's probably because enemy gfx are infinitesimally easier to make than hero graphics... _________________ im realy ded  |
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B13 The holy b13

Joined: 14 Aug 2003 Posts: 11
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Posted: Tue Oct 07, 2003 12:16 pm Post subject: update on dynasty heros |
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dynasty heros = 5% roughly _________________ 13 Symbols. |
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Me HI.

Joined: 30 Mar 2003 Posts: 870 Location: MY CUSTOM TITLE CAME BACK
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Posted: Tue Oct 07, 2003 2:56 pm Post subject: |
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. . . I believe you mean "infinitely easier." "Infinitesimally easier" means they are easier, but only by an incredibly small amount.
And if the monster is made up of eight furries, then why not a giant
Furry-Hydra!!!!!!
A massive wolf-think with eight heads, sixteeen arms, sixteen legs, breathing fire, spitting acid, and generally making life unpleasant for all neaby? That'd be a good end-of-stage boss. _________________ UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START |
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Eggie
Joined: 12 May 2003 Posts: 904
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Posted: Wed Oct 08, 2003 6:31 pm Post subject: |
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There would be three werewolves, a harpy, a wereocto, a werebat, a weredragon, and a mech-weredragon. All together to creathe the Final Final Boss.
It would be like
Nexor - Evil Elemental - Werebat
Sine - Holy Elemental - Harpy
Lycane - Evil Elemental - Werewolf
Mayne - Evil Elemental - Weredragon
Lunarin - Ice Elemental - Werewolf
Wolflame - Fire Elemental - Werewolf
Sahagin - Water Elemental - Wereocto
Blitza - Bolt Elemental - Mech- Weredragon
My game has most of it's text boxes done. Like 80% of the text boxes done. The problem is there is very little attack graphics done. Also I need to make the walkabout graphics. |
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Eggie
Joined: 12 May 2003 Posts: 904
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Posted: Fri Oct 10, 2003 6:29 pm Post subject: |
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Okay, I got all of the text done, now I need to start on the maptiles and maps. This part I hate. |
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Eggie
Joined: 12 May 2003 Posts: 904
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Posted: Sun Oct 12, 2003 5:17 pm Post subject: |
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I think that the demo will be out soon. Please download it! I need support. |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Mon Oct 13, 2003 1:56 pm Post subject: |
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I'll download it. I'll review it too, if I have time. _________________ But enough talk, have at you! |
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madhatter Best procrastinator in all of North America

Joined: 30 Sep 2003 Posts: 322 Location: A boonie town, Ontario, Canada.
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Posted: Mon Oct 13, 2003 2:38 pm Post subject: |
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Ditto. |
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Eggie
Joined: 12 May 2003 Posts: 904
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Posted: Tue Oct 14, 2003 5:59 am Post subject: |
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Thanks. |
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Eggie
Joined: 12 May 2003 Posts: 904
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Posted: Thu Oct 16, 2003 10:26 am Post subject: |
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Okay. The demo is out, but don’t expect too much. It just shows a segment of what you can do. |
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Minnek Conjurer

Joined: 03 Jun 2003 Posts: 430 Location: Somewhere
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Posted: Thu Oct 16, 2003 11:33 am Post subject: |
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Getting ready to download it right now. Lookin' forward to it too  _________________ * SDHawk has joined #Minnek
SDHawk> AAAAAAAAAAAAAUUUUUUUUUGH
* SDHawk has left #Minnek (Leaving) |
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sephy99
Joined: 06 Aug 2003 Posts: 43
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Posted: Thu Oct 16, 2003 1:51 pm Post subject: |
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Uh... maybe it has something to do with my Game.exe but your game just starts you out in a black region of this room with a lot of men running about. I used the debug keys but I suggest you bug-test your game for some door links are incorrect as well. |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Fri Oct 17, 2003 1:14 pm Post subject: |
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I'm getting the same thing as Sephy is. |
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RPGCreations E Pluribus Unum

Joined: 18 May 2003 Posts: 345
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Posted: Sat Oct 18, 2003 1:46 pm Post subject: |
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Back status:
watched. _________________
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