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Unlumping RPG files

 
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DemocraticAnarchist
Sleep Deprived




Joined: 26 Apr 2003
Posts: 137
Location: :noitacoL

PostPosted: Sat Oct 11, 2003 8:59 am    Post subject: Unlumping RPG files Reply with quote

Is it possible to unlump a RPG file, and take the .hss script for it, because i screwed something up that i was stupid enough not to back up.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat Oct 11, 2003 8:37 pm    Post subject: Reply with quote

No, but you can take out the hsd file, which is your hs file under a new name.

If you will wait just another week or 2, I'll release my HS-to-HSS decompiler, which you can use to get your script back in this sort of situation...
Well, there gos the surprise. I better make this offical.
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Flamer
The last guy on earth...




Joined: 04 Feb 2003
Posts: 725
Location: New Zealand (newly discovered)

PostPosted: Sun Oct 12, 2003 1:46 am    Post subject: Reply with quote

sounds like a great surprise.
I would expect the *.hss will only contain the commands and not any comments after the #'s.

anyway, good luck.
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Sun Oct 12, 2003 12:41 pm    Post subject: Reply with quote

Wee!
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Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Sun Oct 12, 2003 12:52 pm    Post subject: Reply with quote

Cacti - If taht works...it'll be fricken amazing. That was one update I REALLY wanted...the ability to export your plotscript code. That would be so useful...it would be amazing. Really amazing. Yeah.
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Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Sun Oct 12, 2003 7:54 pm    Post subject: Reply with quote

If it works, that'll kick /\ss!
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