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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Thu Oct 16, 2003 4:17 pm Post subject: |
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To make a successful RPG:
1) Play "Legend of the Dragoon."
2) Do everything the opposite of what was done in that game. _________________ Locked
OHR Piano |
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*Worthy* Critical Thinker

Joined: 11 Aug 2003 Posts: 186
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Posted: Thu Oct 16, 2003 4:19 pm Post subject: |
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Lol ! Very nice Iblis. Too true...
~Worthy _________________ You can do whatever you want...but prison is full of people who make bad decisions. |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Thu Oct 16, 2003 4:20 pm Post subject: |
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Actually, if you put a battle system like LOD's in an OHR game, I'd be impressed...
But yes, it is a horrible, horrible game. And I bought it. $15 I'll never have back...and now I have four LOD costers! Frisbees! Add them to my stack of AOL discs. _________________ But enough talk, have at you! |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Thu Oct 16, 2003 4:20 pm Post subject: |
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Hmm... in retrospect I'm not sure I'd want to inflict step 1 on people. _________________ Locked
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Oct 16, 2003 8:07 pm Post subject: |
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Actually, lately I've realised how important music is. It creates the atmosphere of the game, almost more than graphics do. It's really important to have appropiate music at the right places.
EG. Sword of Jade 2:PD. The gfx were great, the storyline made be curious as to what was going no, but there was almost no music in the whole thing. None at all in the entire intro. I expect that noone on the staff had sound working, but the lack of music really hit SOJ2 badly. It became no more fun then any other run of the mill game without it. _________________ "It is so great it is insanely great." |
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*Worthy* Critical Thinker

Joined: 11 Aug 2003 Posts: 186
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Posted: Fri Oct 17, 2003 2:00 am Post subject: |
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Yes, music is critical in having a good game. I can't believe I overlooked that. Music has got to be one of the leading factors how successful a game is. Sometimes I spend hours trying to find the perfect song for a given part in my game. When I play a game with poor music (or in some cases no music), it's an immediate turn-off and I usually won't get very far.
~Worthy _________________ You can do whatever you want...but prison is full of people who make bad decisions. |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Posted: Fri Oct 17, 2003 8:50 am Post subject: |
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I honestly think it depends on what kind of thing you're doing with your game. If you're making a horror game, then music, graphics, and gameplay would definitely be imperative to make the game work.
If you're doing an RPG, gameplay and story have to take precedence on an equal level, music's a good factor, and graphics likewise.
Now some games, like the New Hoshima (whenever it gets released), I already have the story long developed, so that part of it's out of the way, except for how to tell the story through the course of the game. BUT! I am making the gameplay take equal to slightly more precedence over the story itself, so that not only will the story be neat, but the game's fun factor will make it worth playing over and over again.
That's why you have to consider these things:
-Gameplay- This is what makes your game worth playing. This is what keeps the replay value up there.
-Story- This has to have much priority, as your game would be nearly pointless without it (unless your game is a puzzle game or old-school Mario Bros.)
-Music- Is always the icing on the cake. Some games require good quality to set the mood, while others can just use the extra flavor that is not too desirable, but works well (i.e. Breath of Fire III's music was good, but not really as immersive as Silent Hill or Resident Evil, for example)
-Graphics- They play an important part also in the making of your game. They determine whether your setting is believable or not. Although graphics quality has a low requirement (considering many SNES RPGs are still better than some 3D rendered ones, like LoD), they should at least capture the setting. _________________
Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com |
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RPGrealm5 Sir, the Goombas are dancing again!

Joined: 17 Apr 2003 Posts: 354 Location: Sacramento, CA
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Posted: Fri Oct 17, 2003 11:37 am Post subject: |
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I agree with you Setu, I really wish I could hear Music! It would be really cool if I could, but I can't, so I can't enjoy the games the main way they were designed to be played.
Oh well...some day I will stop this problem and I will be able to hear again.
Music is very important to me too, I think it is a critical game element whether you can hear it or not. _________________ Gyu, Doh! |
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Chaos Nyte Reviewer


Joined: 03 Jan 2003 Posts: 511 Location: Hirakata
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Posted: Sat Oct 18, 2003 1:03 am Post subject: |
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Not to take a shit on everyone's great advice here, but there is a relatively simple way to make a successful, captivating game that will have people raving about it for years to come.
1. Release your game only when you're certain it's a complete and utter rocking good time every time you play it.
That's it. Regardless of what other people think of it, if everything about the game exceeds YOUR wildest expectations for every other game you've ever played before, it's going to be astonding. |
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sephy99
Joined: 06 Aug 2003 Posts: 43
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Posted: Sat Oct 18, 2003 8:59 am Post subject: |
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On that note, I know when my sister and I work on Genesis... we don't focus on just one aspect. If you say to yourself, I really need a great storyline... then you will end up with a novel, not a game. A great game uses everything and blends it so flawlessly that you say "I don't think I can improve on this at all." Also, if you are releasing a game you should always try to do something never done before or at least better than it has ever been done before or else there is no real incintive for others to play it. |
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Mr B
Joined: 20 Mar 2003 Posts: 382
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Posted: Mon Oct 20, 2003 10:52 am Post subject: |
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A novel? Hahah...true. If Shadowiii takes all of the advise and stuff that I sent him (two days ago ), then Lacrymosa will definately become a novel. (if he reads them, but I guess there's either Hotmail trouble or he's in Korea )
Nah, more like a trillogy.
Heck, more like the Redwall series.
Sephy99, I am not entirely sure what the 'formula' to a good game is, but I think that you and your sister have discovered it in Genesis. This is quite off-topic I know, but I've been wanting to complement you two on what you have done. It's very...touching to me. My complements on your accomplishment, for what they're worth. ;-)
Chaos Nyte: Totally, but I think that what everyone has been trying to get at is a rough roadmap on how to accomplish it.
What do I like in a game? Hmm... The thing that comes foremost to my mind right now is the battle system -- it has to have a good, interesting battle system. Where the player has to re-evaluate his whole strategy on a blow-by-blow basis. Where the characters (heros and enemies both) work together. Unique abilities that can be strung together in unique ways. Always something new to discover or work for.
Garg. I ought to post my paper on Computer Games and Economic Theory. But I'd have to change it to HTML and upload it to some site omewheres. Maybe it if's really good they'll put it on the CP server. Or not. But I don't have the energy or the motivation, so it is a moot point.  |
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RPGrealm5 Sir, the Goombas are dancing again!

Joined: 17 Apr 2003 Posts: 354 Location: Sacramento, CA
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Posted: Mon Oct 20, 2003 11:29 am Post subject: |
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Battles are mandatory for me, I don't always include them like all the other RPGs out there. In my new Project Virus remake I have been working on, I have avoided battles and replaced it with something completely different, just so it is not like a "clone" of all the other games out there. That's not saying that battles should be avoided all together. I have found other creative ways to include them, such as using it as a minigame. I will stop rambling on now... _________________ Gyu, Doh!
Last edited by RPGrealm5 on Mon Oct 20, 2003 2:53 pm; edited 1 time in total |
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jabbercat Composer

Joined: 04 Sep 2003 Posts: 823 Location: Oxford
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Posted: Mon Oct 20, 2003 12:00 pm Post subject: |
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Im making a go karting game for the ohr!!! _________________ Moogle no longer owes prizes. |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Mon Oct 20, 2003 12:01 pm Post subject: |
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Well, good luck to you, then. I'm trying to make a completely custom RPG with a good story to boot. |
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eldritch Archmage of Mayhem and Plotscripting

Joined: 18 Sep 2003 Posts: 62 Location: Chicago Area
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Posted: Tue Oct 21, 2003 9:48 am Post subject: |
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CN, I agree, but it is still not specific enough. The game's elements must work in harmony with one another. The backbone of storyline has to be well attached to a matching skeleton of gameplay, then fleshed out with music and graphics.
Storyline and gameplay are EVERYTHING for a game. However, I would not place graphics and music in a simple extranneous spot. If one is going to use the conventions of graphics or music, then those have to measure up to the quality of storyline and gameplay.
This is, of course, implying that one does not need to use music or graphics to make a good game. It would simply be of a different genre. _________________ "Live by the dice, die by the dice."
"I'd tell you but then I'd turn into a badger."
"Semper Fideles means 'we eat our dead.'"
-Anonymous marine |
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