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planethunter Lost In Emotion

Joined: 07 Jul 2003 Posts: 258 Location: Éire
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Posted: Tue Oct 21, 2003 10:43 am Post subject: .bam sfx? |
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So I was messing about with notate.exe the other day and I realised that some instruments at very high or very low frequencies kinda sounded like decent .sfx. No honestly, I thought since most "new" .mids sound kinda like weird noises because midi2bam.exe doesn't understand half the right notes because of a lack of a wave table, i'd create the noise on purpose...
This isn't any completely random noise though, I have given some thought to it. Here's a few things I've gathered...
<>The seashore instrument sounds like a radio being tuned in, or tuned out... well you all know what that fuzzy-noisey sound is like.
<>Wierd violin notes at v.high frequencies give a nice-ish whistling sound,
possibly for trains or even a referee's whistle.
<>really low "blobby" sounds, always remind me of valves and pumping action. I already have a "heart-beat" sound that loops ok. Possibly could be used in tense moments, or when the hero is nearly dead.
<>screeching hi-pitched moon tone sounds could be used when a hero wakes from his bed in the morning. I know little details like this are quite wunnessisary, but it adds a little realism to games.
I have a few more such as an earthquake loop, but I only see continuing this libary if you people want me to, after all I hope that some of the sounds would be used in your own rpgs. Any contributions/suggestions would be welcomed, one challenge I hope to face is making speech sfx, no not actual words and phrases that crystal clear, I'm talking about ambient mumbling that could be used inside of rooms with a dozen people in them.
Anyways, tell me what you think of the idea. _________________ ~PH
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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jabbercat Composer

Joined: 04 Sep 2003 Posts: 823 Location: Oxford
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Posted: Tue Oct 21, 2003 1:00 pm Post subject: |
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Really? manipulating sounds?
and yes votes for planehunter!
umm Library!!! _________________ Moogle no longer owes prizes. |
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Jazz_Man

Joined: 02 Sep 2003 Posts: 248 Location: My basement.
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Posted: Tue Oct 21, 2003 2:36 pm Post subject: |
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Bck when I was making a game, Quell (never released...), I had this "storming the beach" scene, reminiscent of D-Day... there are lots of different drums, so I found that if you use them all at different notes, and at different tempos, randomly placed through the track, it makes an awesome battlefield effect.
I can't remember for sure, but I think I had a low bass drum or something for a big explosion every now and then... |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Tue Oct 21, 2003 2:39 pm Post subject: |
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So, make with the library, already. It sounds like a great idea. |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Tue Oct 21, 2003 3:15 pm Post subject: |
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Time Flies uses bam FX pretty well. Download it and try it (its a great game anyway) _________________ But enough talk, have at you! |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Wed Oct 22, 2003 2:37 am Post subject: |
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I don't remember the sound effects in TF, where were they? |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Wed Oct 22, 2003 5:39 am Post subject: |
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On the beach you can hear the tide coming in and out (and I think birds) after you first time travel. Time Travelling also has a sound effect (though it sounds musical) _________________ But enough talk, have at you! |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Wed Oct 22, 2003 10:40 am Post subject: |
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Oh, right. I remember that now. I actually didn't have sound the first time I played TF, come to think of it... |
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Jazz_Man

Joined: 02 Sep 2003 Posts: 248 Location: My basement.
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Posted: Wed Oct 22, 2003 12:32 pm Post subject: |
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Planethunter, if you wanted to make this bam fx library, and you want some help, lemme know, man. |
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planethunter Lost In Emotion

Joined: 07 Jul 2003 Posts: 258 Location: Éire
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Posted: Thu Oct 23, 2003 9:08 am Post subject: |
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Sure, if you want to help fine, any .bams you think would be suitable pm me first and give me a brief description of it. Then if it seems like a good idea you can mail it to me an i'll put in the libary, which will be uploaded to the gamelist in say 4-5 weeks. (which should be plenty of time for contribrutiions to be sent in)
Setu, I do actually remember a few sound effects from the adventures of Hosima, namely the crickets in the background of the opening sequence.
They were pretty good.
If your wondering what i'm working on right now it's a few decent laser fx.
I'm thinking along the lines of really high pitched notes, but on which instrument? _________________ ~PH
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RPGrealm5 Sir, the Goombas are dancing again!

Joined: 17 Apr 2003 Posts: 354 Location: Sacramento, CA
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Posted: Thu Oct 23, 2003 9:16 am Post subject: |
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I've created bam sfx just a few days ago. I made a little jingle that plays when you open a chest or something that plays when you get hurt and lose health, etc.
It's pertty fun to see how it turns out. _________________ Gyu, Doh! |
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Sephyroth Renegade Rebel Redmage Class A Minstrel

Joined: 04 Feb 2003 Posts: 644 Location: Schmocation
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Posted: Thu Oct 23, 2003 9:50 am Post subject: |
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Interesting... I never thought of TF's time sequence music as a sound effect...
Problem with bam sfx is that they interrupt your main bam. _________________ im realy ded  |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Oct 24, 2003 1:22 am Post subject: |
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Yay1
I've been wanted some sfx for a long time, because I'm too lazy to experiment for myself.
Would it be possible to suppy .not files as well? That way we can intergrate the sfx together, etc. _________________ "It is so great it is insanely great." |
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planethunter Lost In Emotion

Joined: 07 Jul 2003 Posts: 258 Location: Éire
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Posted: Fri Oct 24, 2003 11:26 am Post subject: |
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To be honest I just called the .not files the same name, unknowingly overwriting the previous sound effect as I did so. The funny thing is, the .bam file's names were usually changed for some strange reason.
Either that or I just probably thought they were just backups during one
of my late night "holy crap I forgot to do this..." sessions.
So, in short no, unless there is some way of restoring .not files of song, whilest having the original .bam.
Anyhow the libary is coming along nicely, and I think I found a way around the irritating restarting of songs to the beginng when another .bam is played. You show a text box with no actual text and the "show box" option off. Then simply set the text box music to the sfx you want to use.
Use scripting to allow the player to move or do whatever happens whilst the sfx is playing. And finally use the "advance text box" command to get rid of the box. The idea is a little sketchy, so I wouldn't be to surprised if there are at least a few obvious flaws with it. _________________ ~PH
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