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Minnek Conjurer

Joined: 03 Jun 2003 Posts: 430 Location: Somewhere
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Posted: Thu Oct 30, 2003 2:48 pm Post subject: |
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I know. I was just noting that for PH. Rather unrealistic if you do it for every armor piece.  _________________ * SDHawk has joined #Minnek
SDHawk> AAAAAAAAAAAAAUUUUUUUUUGH
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madhatter Best procrastinator in all of North America

Joined: 30 Sep 2003 Posts: 322 Location: A boonie town, Ontario, Canada.
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Posted: Thu Oct 30, 2003 2:58 pm Post subject: |
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Oopsie. My bad. I havta stop thinking the universe revolves around me  |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Thu Oct 30, 2003 3:11 pm Post subject: |
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I'm going to use global variables for money, instead of the actual money stat. This will require a custom shop system, but I have a lot of not-plotscripting to make up for.  |
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Minnek Conjurer

Joined: 03 Jun 2003 Posts: 430 Location: Somewhere
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Posted: Thu Oct 30, 2003 3:50 pm Post subject: |
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I'll be very interested in seeing that, Uncommon. I look forward to the release of this game, if you decide to release it (which I hope you do.) Keep up the good job  _________________ * SDHawk has joined #Minnek
SDHawk> AAAAAAAAAAAAAUUUUUUUUUGH
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Thu Oct 30, 2003 4:08 pm Post subject: |
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Speaking of Uncommon's game, WHEN DO WE GET SCREENSHOTS?!  _________________ But enough talk, have at you! |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Thu Oct 30, 2003 4:35 pm Post subject: |
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Whenever I get a computer and can actually start working on it, Shadow. Meanwhile, go play Genesis until your eyes fall out. It's a good game (then again, it's also the only OHR game I've really played since March... no, it's still good). |
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Thu Oct 30, 2003 6:00 pm Post subject: |
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good on you uncommon, i'll be looking forward on how you get the game going.
custom clothing?? i thought zelda and Lufia:ROL did this. only difference between the two games was that. Lufia:ROL was just a simple palette switch while Zelda also includes an ability switch _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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Me HI.

Joined: 30 Mar 2003 Posts: 870 Location: MY CUSTOM TITLE CAME BACK
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Posted: Thu Oct 30, 2003 6:12 pm Post subject: |
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The OHR can only handle 32767 hero, enemy, and walkabout graphics total, so the changing-picture-depending-on-equipment thing needs to be carefully thought out. I just have the armor and weapons change, as accessories and all are generally pretty small. _________________ UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Thu Oct 30, 2003 6:19 pm Post subject: |
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Only? Thats a lot of hero graphcis.
For Lacrymosa, only the weapons will change. Characters do different motions when fighting with different weapons... _________________ But enough talk, have at you! |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Thu Oct 30, 2003 6:24 pm Post subject: |
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I was going to do that for Knights of the Realm back when that was going to be a game, except that I was going to make the armor all basically look the same. So, it would really just show that they were wearing armor.
Speaking of Knights of the Realm, I need to start scripting that again... |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Oct 30, 2003 11:22 pm Post subject: |
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32767 is very much. 32767 hero gfx would be 20 megabytes in size.
I've actually had this idea for half a year now. I'm just much to lazy to make a game. Palettes are definitly the way to go. I was only going to change weapons myself too... _________________ "It is so great it is insanely great." |
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planethunter Lost In Emotion

Joined: 07 Jul 2003 Posts: 258 Location: Éire
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Posted: Fri Oct 31, 2003 1:43 pm Post subject: |
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For the record I did mention palettes, and certainly with an additional *32767 combinations, that would be one large number of combinations.
And simple colour changes work best for weapon upgrades, well it does for me . _________________ ~PH
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Minnek Conjurer

Joined: 03 Jun 2003 Posts: 430 Location: Somewhere
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Posted: Fri Oct 31, 2003 2:05 pm Post subject: |
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Heh, now take into consideration the 250 or so colors you have to work with, so that's *250. So...
1956240 * 32767 * 250 = 324085290200000 combinations  _________________ * SDHawk has joined #Minnek
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Oct 31, 2003 7:57 pm Post subject: |
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Actually, 256 colours. Choosing any 16 different ones, we have
256C16 = 1.00787 x 10^25 possible palatte combinations.
But this is for a fixed master palette. We can change the master palette with Plotscripting, with 64 different shades of every colour. Choosing 256 of these we get
(64^3)C256.
At this point my calculator overflows (gos up to 10^99), but pen and paper I work it out to be (yes it can be done, if you know the formula *grabs advanced mathematics formula booklet*). Ok screw that. Looking back, I see we only need to pick 16 anyway, sooo...
(64^3)C16 = 2.3758 x 10^73
times 32768 (you can use hero pic 0, no?) times 16! possible orders
is 1.62888 x 10^91.
If every colour is different.
That's not that big. Right now on my P4 I'm testing 2 ^ 19995879 to see if its prime, which has nearly 6,019,400 digits.
Anyway, this is stupid. Yeah palette shifts would actually work very well switching from, say, a wooden sword to a metal one. _________________ "It is so great it is insanely great." |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Wed Nov 05, 2003 9:40 pm Post subject: |
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I dont know if this is even on topic, but I wanted to make it so that when you equipped different armor on TTLQ, your hero grafics changed, and then back if the stuff is unequipped... I realize this may be extraordinarily difficult (more so that spelling extraordinary out with making a spelling mistake) I would like to know if that is possible, and how it could be done.
Changing palets is good for npcs that dont start out basically naked, but Tumans dont start out wearing any clothes, so they must be added. That is why i asked this question...  _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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