Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Day time span

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
DemocraticAnarchist
Sleep Deprived




Joined: 26 Apr 2003
Posts: 137
Location: :noitacoL

PostPosted: Sat Nov 08, 2003 1:38 pm    Post subject: Day time span Reply with quote

Just wondering, im doing a time script that does a night time thingy. It gradually goes dark, then back to light. Thing is, im not sure about times. Does 12 minutes for a town map, and 1 minute for the world map sound okay?
_________________
What cruel person decided lisp should have an s in it?
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Iblis
Ghost Cat




Joined: 26 May 2003
Posts: 1233
Location: Your brain

PostPosted: Sat Nov 08, 2003 2:09 pm    Post subject: Reply with quote

1 minute sounds a little short.
_________________
Locked
OHR Piano
Back to top
View user's profile Send private message Send e-mail
Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Sat Nov 08, 2003 2:15 pm    Post subject: Reply with quote

Yeah, I'm doing at least twenty minutes of light, and twenty of dark for a town, and I'm not sure about world... 10 should be decent, if not a little short.
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
jabbercat
Composer




Joined: 04 Sep 2003
Posts: 823
Location: Oxford

PostPosted: Sat Nov 08, 2003 2:21 pm    Post subject: Reply with quote

ten for town , five for world
_________________
Moogle no longer owes prizes.
Back to top
View user's profile Send private message MSN Messenger
planethunter
Lost In Emotion




Joined: 07 Jul 2003
Posts: 258
Location: Éire

PostPosted: Sun Nov 09, 2003 9:00 am    Post subject: Reply with quote

24 minutes for a town, and 12 for a world should be handy enough to implement.
_________________
~PH
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Sun Nov 09, 2003 12:34 pm    Post subject: Reply with quote

You must remember Zelda: OOT only had about a minute and a half of day and a minute of night.
_________________
But enough talk, have at you!
Back to top
View user's profile Send private message Send e-mail
Flamer
The last guy on earth...




Joined: 04 Feb 2003
Posts: 725
Location: New Zealand (newly discovered)

PostPosted: Sun Nov 09, 2003 6:14 pm    Post subject: Reply with quote

just remember to take into accound whether it's mandatory to have night and day... like in Zelda:OOT it was mandatory, with events happening at certain times of the day.
_________________
If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch Raspberry!
(no offense to anyone that was mentioned)
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
Hyperdrmr
plotscripter/musician




Joined: 25 Oct 2003
Posts: 32
Location: behind a drumset/guitar/comp

PostPosted: Sun Nov 09, 2003 6:47 pm    Post subject: Reply with quote

or how about making the towns stay the same like in zelda the world changed but once in a town it stayed the same
_________________
"i can see it in her eyes she acts just like a nurse to all the other guys"-Perfect Circle

http://gamingetc2.topcities.com/hyperdrmrpage.htm
Back to top
View user's profile Send private message Send e-mail AIM Address
DemocraticAnarchist
Sleep Deprived




Joined: 26 Apr 2003
Posts: 137
Location: :noitacoL

PostPosted: Mon Nov 10, 2003 12:12 pm    Post subject: Reply with quote

Perhaps. Should i link it to time elapsed, or have something to do with the amount of steps taken?
_________________
What cruel person decided lisp should have an s in it?
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
madhatter
Best procrastinator in all of North America




Joined: 30 Sep 2003
Posts: 322
Location: A boonie town, Ontario, Canada.

PostPosted: Mon Nov 10, 2003 1:08 pm    Post subject: Reply with quote

Time elapsed sounds better.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Kenji Murasame
Shizuma




Joined: 06 Nov 2003
Posts: 103
Location: ON TO

PostPosted: Sat Nov 15, 2003 7:59 am    Post subject: Reply with quote

I think for the world map it should be steps taken.
Back to top
View user's profile Send private message Send e-mail AIM Address MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group