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enemy death

 
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Hyperdrmr
plotscripter/musician




Joined: 25 Oct 2003
Posts: 32
Location: behind a drumset/guitar/comp

PostPosted: Sun Nov 16, 2003 12:12 pm    Post subject: enemy death Reply with quote

does anyone know how to make a different animation for the enemys death. like instead of the sizzle away, have somthing happen.
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jabbercat
Composer




Joined: 04 Sep 2003
Posts: 823
Location: Oxford

PostPosted: Sun Nov 16, 2003 12:16 pm    Post subject: Reply with quote

go to the OHR gen. and look for Intlligent boss battles , they talked about it there...
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Sun Nov 16, 2003 12:18 pm    Post subject: Reply with quote

There are ways to do it, but they don't look as clean, as they involve spawning multiple enemies which have to "sizzle away" when they die anyway. The only real way is to make a custom battle system, or bug James.

Oh, and this thread probably belongs in the "Game Design" forum (EDIT: was originally in the "Art Corner").
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Komera




Joined: 07 Feb 2003
Posts: 711

PostPosted: Sun Nov 16, 2003 1:23 pm    Post subject: Reply with quote

origin had a slightly different death animation for boss battles. instead of just pixilating away, fireballs would shoot out of it while it was pixilating away.

this is probably accomplished with an invisible enemy set to use a no damage attack with an insanely high number of extra hits when alone and maybe also set to die when alone. that or the boss uses it on death... probably the first since it's an older game.
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