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RPGCreations E Pluribus Unum

Joined: 18 May 2003 Posts: 345
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Posted: Thu Oct 16, 2003 7:18 pm Post subject: |
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Inferior Minion wrote: | FYRE!!!!! NOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The first demo was Jaw-Droppingly Excellent....but it ended with CN on a table and "Nurse" pulling out some "tools"....the doctor hasn't even come in to tell him to turn his head and cough!!! I couldn't wait for the next installment....now what am I gonna do??? |
Maybe I can salvage it from my harddrive and continue it if the demand rises.
Edit: Dammit, forgot to log out of this account at home. Whoops! _________________
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Rolling Stone Bastard Gunslinger

Joined: 21 Jan 2003 Posts: 494
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Posted: Wed Dec 03, 2003 1:52 pm Post subject: |
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My western games. Bandit Revolver and Bastard.GUNS.
Revolver, because I had made 12 megs of graphics and cut scenes without any coherent story or plan to guide it, it was my first big project where I learned to do things small, and if it's gonna be big, it has to grow from that small project. IMD for example, was a silly little thing that was more movie than game, but it's grown into an entire series.
GUNS because my life was dynamic and ever changing at the time. You can't dedicate yourself to making a video game if you're working 10 hours a day and wondering where your next meal was coming from. Although I did succeed in making the first half of this game (It was to be Way Of The Samurai with guns, a battle system that was deep and personality applicable yet lightning fast, never having a battle take more than 20 seconds). I had to learn a lot of scripting for the game, and while it would be short, it had about a half a dozen different endings, and they were dramatically different, so even if I finished the game, I'd have to make it five more times.
Everything else, at least all I can remember, I've kept short. That's so that, in my practically schizophrenic path through this portion of my life, I never have to drop a ton of effort because I'm moving to a room or apartment with no computer.
The IMD series, BTW, has a short live action film attached to it now. It's called Gods From Outer Space. It's a 2 minute giant monster movie in which a giant robot comes to steal the dignity of a few folks at an Arizona truck stop, and is thorougly disciplined by the heroic hobo counterpart of King Kong. _________________ BANDIT REVOLVER, DOWNLOAD IT OR ELSE.
http://www.castleparadox.com/forum/gamelist-display.php?game=620 |
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Me HI.

Joined: 30 Mar 2003 Posts: 870 Location: MY CUSTOM TITLE CAME BACK
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Posted: Wed Dec 03, 2003 5:55 pm Post subject: |
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I must see IMD: The Movie. _________________ UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START |
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Eggie
Joined: 12 May 2003 Posts: 904
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Posted: Thu Dec 04, 2003 7:46 am Post subject: |
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Where do I begin? I have thousands (Note to Everyone: Not Literally)
Grand Adventure: Basically the first game I ever made with OHR using the smiley program. I gave up after I realized it was too hard and pointless. Not to mention the fact that I was terrible at graphics way back when.
Stikkdeath: A bunch of bad graphiced stikkmen run around working for an army. Also note that you could hire and sell Troops.
Stulrex: About a little blob saving his village and travelling off to save the world from monsters, robots, and evil Pokemon. I made this after a comic strip series that I lost a long time ago.
The Legacy of Honor: A simple, poor-graphiced, game starring me and going to kick some guy's @$$ on some bad maps.
The Legacy of Howling: Basically a sequel to the above, except now I have been cursed and made a lycanthrope.
Mystic: This was the first game I started to work on after I quit using OHR for awhile. I was pretty inpressed with it, until I got rid of it. It was a good RPG, too... (Lesson to Everyone: Save those Fallen Projects). It starred Zu, and young Teen working for an alliance against an evil group sworn to harass all people and Monstera.
Dirty Fantasy: Rape, sex, romance, bisexuality, homosexuality, dirty furries, and furry porn. This has it all. It stars me and basiclally I am Carbuncle (FF Lovers would know what this little guy is.) I get raped up the @$$ by a guy in the one part. I quit after I threw up twice. It was basically about how Ryan (Carbuncle), went off on a journey to find his best friend's (Who is a Monstera) balls.
FF4: The Sequel: This was supposed to be the sequel of FF4. Basicallt Cecil goes off to find Rosa and gets captured. Then good old Kain goes to save him. (The twins become lizards.)
FF4: Growl: Basically this is FF4 with a Furry twist. Instead of humans, there are furries, and instead of dwarves and luanrians, there's humans. During the game there is all sorts of sex.
Romancing Stikkaga Final Fantasy Stikk: This was fun to make, but it screwed up in the making. I guess I found this game to odd, but it had a really good story. Falls in love with girl, girl dies from Monstera assassination, he goes and kills half if the Monstera population, meets new girl, girl becomes Monstera, kills her, goes off to find life-long rival and beats him down, but doens't kill him, his rival helps him save his best friend (who is a girl) and they live happily ever after. Cameo from Linkin Park.
Linkin Park: A stupidly easy game where the characters are the LP members and super strong. Go figure.
Superfreak: A game about a loner kid who starts to gain super- morphing powers, and all the chicks (and some guys) at school start to find his Monstrous side handsome. Included a class change system. In the End, after he saves his county and his pride from the great Night Lordess) he dies and gives his Monstrous powers to his grilfriend, and she gets all the guys at school.
Urban Fantasy: Yeah. I don't know where to begin where this failed.
Duel: A basic tournament type game. It starred Zu, and 3 others as they enter a tournament and try to find the evil link to a company.
Kuroji: A lycanthrope on a furry planet tries to save it while going on 40 dates, saving his village (Chocoville), and raising a son. It had a really sad ending.
MegaMan DX: Basically a non-EXP game where you find parts for MM and his buddies, like Rush, Roll, Bass, Treble, and others. |
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GMan1988

Joined: 01 Nov 2003 Posts: 16 Location: Nowhere
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Posted: Thu Dec 04, 2003 1:51 pm Post subject: |
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One of my tryout games was Stick Figure Final Fantasy. I'll describe how it went with a simple equation:
No story + BAD graphics + only 30 min. work before you get frustrated = ABSOLUTE CRAP  _________________ .hack//SIGN is freakin' awesome. |
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Hunter Green About to beat this double head with a pipe

Joined: 04 Feb 2003 Posts: 350 Location: Alternate Albion
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Posted: Thu Dec 04, 2003 5:22 pm Post subject: |
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That... was quite a list, Eggie. Something of an insight to your personality, actually. _________________
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Me HI.

Joined: 30 Mar 2003 Posts: 870 Location: MY CUSTOM TITLE CAME BACK
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Posted: Thu Dec 04, 2003 7:03 pm Post subject: |
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Superfreak was a really good funk band, if I recall correctly. Or maybe that was Supertramp . . . I forget now. Agh.
And to keep this from being a spam post, my list of failed projects is totally empty. I did try to start a couple in my early days using the OHR, but they never even gained any real content (they all were really just "test games"), and thus I do not say they failed. You have to gain something before you fail, y'know. _________________ UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START |
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Eggie
Joined: 12 May 2003 Posts: 904
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Posted: Thu Dec 04, 2003 7:31 pm Post subject: |
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It's not over. I got some more. Yeah, I know, sometimes I should stick-to-it.
Let's Kill Some People: A young teenager is fed up with the way his sisters have been acting, like idiots. All of this childish stuff has infected their heads, and make them act childish and annoying. So he journeys off with some of his friends out to take out Santa and Kiddie Show Producers.
The Freedom Fighters of Gail: 10 Anthropomorhic teens go to kick some manager ass when they are treated badly at their job, KFC. They decide to get even, and destroy the monster. She takes over the plaza, and uses an aura to seal the plaza, so police can't get in.
Balamb Garden: Spend a life of a little boy as trouble happens in Balamb Garden. Train, grow, and win. This was supossed to have a simulation type of thing to it.
Utopia: Based on a 150-page unfinished story I once made that was furry based, and ill-humoured. Basically you take Dan, Sonya, Ryan, and Kato, and they go around seeking revenge on a Tekmancer Calotope after being outcasted from the outside world for failure. |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Thu Dec 04, 2003 8:38 pm Post subject: |
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Woa. I dont have any failed project, although I might some day. I have been at this for a few years now, and I have come up with 5 pretty well planned RPGs, none very unique (No unique plotscripts or anything) But I strive to finish them, and I appear to have the same problem as Minnek, and others. (hint: I have yet to finish a single one) Legends of Natrah is really going to be my master piece, and is also my first game, but has come a long way since three years (four years) ago. I shall not give up. I will not drop anything I started. I had a few ideas that I dont think will fly, mainly because I think the idea might have been done before,. Other than that, what I have is original... I think...
Guess WE will have to wait and see.  _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Fri Dec 05, 2003 7:29 am Post subject: |
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Haha, I have so much I haven't been able to complete... or never finished after I started it up.
Axle 2- When I ended Axle 1, I was out of it. I had worked on it for some 6 months and was just so very tired of the game. I guess you can kinda see it when you get near to the end of the game. Anyways I wanted to make a game that answered the questions and brought Matt back to the Neverworld where the world was corrupted by a new evil. I mean, I may do this in the future, but for now, it's shit to me.
Mr.Triangle's Battle Royal 2- Axle goes up against Mr.Triangle. Rather than the creator and the one-eyed triangle like before. And yeah... cancelled.
Bushindi 4 -REMAKE- My friends game that he lost through a computer crash. I got tired of waiting for demos he sent me so I decided to make his game for myself and take it in my own direction. I may pick this one up.
Daniel Quest- A game I made for my friend on his birthday. Consisted of 3 dudes going to an arcade to beat up aliens... Crap!
Final Fantasy BM- My friend and I were gonna make our own Final Fantasy type game but his internet crashed so the game was never really picked up. And I didn't want to do it alone, since it was a team thing.
Star Wars RPG- Err.. yeah... was gonna have a custom engine...
Sonic the Hedgehog OHR- yeah... supposed to go off the comic book but I cancelled it...
Lord of the Rings- Yeah...
There's probally tons I left out, but you get the picture I guess... _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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Awful Waffle
Joined: 18 Jun 2003 Posts: 73 Location: Canada
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Posted: Sun Dec 07, 2003 3:55 pm Post subject: |
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I've only had one failed game and even then it wasn't a failure, i never quit but it was erased (but now that I think about it, that probably saved many of you from the horror of it, and of course the embarassment on my part ) Ya, my aunty erased everything on our computer one day because she said we had a virus and everything had to go... too bad my parents bought that crap and listened to her. I tried to stop her she wouldn't listen. Damn and now I remember she also took our trampoline that day and gave it to my cousin... what a horrible day. Ok anyways...
Oh well i'm now working on my new first game, this one'll definietly be completed, i've done a huge chunk of it already. Its better than my old game by a huge margin but it will be my first game, so don't expect some great OHR masterpiece... uh, expect high-quality-crap. As far as bad games, mine should be near the top  |
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FnrrfYgmSchnish Probably the Grand Poobah or something

Joined: 19 Jul 2003 Posts: 88 Location: Not here
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Posted: Sun Dec 07, 2003 7:20 pm Post subject: |
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Hmm...
Supernum: The Prophecy of the Numnums--Basicly, this is The Story of Supernum, but in RPG Maker 95 and with one more continent that no longer exists (right near the Kroz Islands), none of the extra stuff from TSoS, and a whole new swarm of extra stuff added in for no apparent reason. The characters, other than Supernum/Eddie, Julia, and L'mabreeu, were all people from a message board I went to at the time. Most appear (in messed-with versions) in the newer games/storylines/etc., but a few are blipped permanently. There really wasn't any point behind any of them joining you. Almost got finished--everything but the last continent was done. And the final boss was nearly impossible if you didn't use the sleep attack on him. (which only one character had, if I remember right...)
Supernum and the 8 Orbs of Power--This eventually became Staff of Parupoo. The storyline was basicly the same, but with no time-traveling, and it took place on Nummorro. And Kayana joined you (tricking you, of course), but later stole the orbs, so you had to follow her and kill her to get them back. This was pretty much the sequel to the other Supernum game I had made in RPG Maker 95. It almost got finished (everything except the last continent and the random houses in towns), but then the file somehow got messed up and I lost the nearly-done version. The other one only had the first continent. So it died...
Xutt's Tournament--finished but really, really bad. I don't think I tested anything but the first few battles (Xutt is nearly impossible...) and even those had bugs, and there was no way to heal dead people. Pretty much everything about this stunk.. and even worse, since I used Dragonball Z characters (instead of starting with someone else and GETTING the DBZ people later), people mistakenly thought that XT was a DBZ fangame.
The Return of Xutt--never even got past the intro. However, TRoX had the only halfway-decent-looking battle graphics for Supernum ever. Much better than the old TKL's Supernum graphics with his mouth always open...
The Staff of Parupoo--probably could've been OK if I finished it, but I just never finished it, and probably won't...
Unnamed DBZ game--unlike XT, this actually was a DBZ fangame... well, sort of. It also had something like the old Final Fantasies where you could pick your character(s) at the start (although it was species instead of class--male/female humans/saiyans, fighter/healer nameks, robots, etc.).
Never got past making the characters. This eventually changed into Nherbi.
Nherbi--The same "pick your characters' species/etc. at the start" from the DBZ game, but based in the First Nherbi. So instead of humans, saiyans, nameks, robots, etc., there were Numnums, K'hyurbhis, Blurbys, Burijeoo, etc... and you could only get certain characters if you started as a certain character. This got a little further than the characters--there was one screen that let you choose to be good, evil, or neither. But that was it...
Any game after Staff of Parupoo in the TKL storyline--I decided to never make these, and just leave the TKL storyline game-less. I didn't start on any of them except Return of Xutt, and that one's getting removed from the storyline completely anyway. D'oh.
Crappy RPG 3 (RPG Maker 2000)--Not yet, but I might not make it at all. Haven't decided.
Crappy RPG 4 (RPG Maker 2000)--Just a reason to make more question mark people. Which I can do in the Crappy World comic book--with better reasons even! So there's no point in doing CRPG4. It wouldn't even be goofy like the first three, so it wouldn't really be a CRPG at all...
Crappy World--Originally, I was making two CWJ games--Crappy World for OHRRPGCE (a normal, long RPG but based on CWJ), and Crappy World J for RPG2000 (a shorter TSoS-type RPG based on a really messed up version of the later CWJ storyline, along with Crappy Tournament, a "pick a character, then fight as many people as you can survive in a row" game). There won't be a CWJ game at all.
Last edited by FnrrfYgmSchnish on Sun Mar 20, 2022 7:46 pm; edited 1 time in total |
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Stanislaw Wanderer

Joined: 12 Nov 2003 Posts: 13 Location: Unstable
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Posted: Thu Dec 18, 2003 2:54 pm Post subject: |
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Hm. Let's see... the OHR projects that I have (tried) to work on thus far are the follows:
Legacy of Time (Winter) - first game I tried to make, and the one I put in the most effort into. Abandoned due to the lack of time and the revelation of the fact that I can't do graphics and plotscripting for the life of me. The only exception to that statement about the graphics department is the title screen.
549 - I started on this game since I thought it was interesting to have a game title with numbers (stupid reason, I know). The story revolved around numbers (surprise surprise). It was abandoned on the same reasons as LoT.
Chronicals of the Killer Angels, The Spider Moves, On A Day Like Today, Factions - Those were all fandom games I did just for fun. All of them probably didn't last a day. The games and their stories were based on Shaman King, Hunter x Hunter, FFIX, and Civilization: Alpha Centuari respectively.
So, you might ask, what happened to all of them?
They have all been turned into novels.
Yay.
The only change I made to all of them when I turned the games into novels (besides the fact that I threw out the game genre totally and it's just the story that's left) is that LoT's title has been changed to 'Winter', partially because of story reasons, but also because of the fact that it resembled too close to my name. All of the projects that have been turned into novels are still being worked on. So far the ones I've put into the most work is Winter (210 pages) and The Spider Moves (130 pages).
On a side note, I just might start on something new... maybe. _________________ -Where do we go... when we just don't know? |
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Me HI.

Joined: 30 Mar 2003 Posts: 870 Location: MY CUSTOM TITLE CAME BACK
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Posted: Fri Dec 19, 2003 12:25 pm Post subject: |
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Wow. Prolific in the writing stories department. Maybe we should work together, as I suck at stories but can do graphics/PS. _________________ UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START |
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Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Fri Dec 19, 2003 12:59 pm Post subject: |
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Sounds kinda like me, except I do gameplay better than I do story, but story and gameplay are my big areas. _________________
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