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Me HI.

Joined: 30 Mar 2003 Posts: 870 Location: MY CUSTOM TITLE CAME BACK
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Posted: Fri Dec 19, 2003 5:33 pm Post subject: |
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PHC, just so you know, i think that most OHR games have crappy graphics. Very few get my approval in the graphics department.
And for one that gets pretty close to a professional game, check out Blu Eternal. _________________ UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Fri Dec 19, 2003 7:09 pm Post subject: |
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When reviewing, I tend to compare with a similar calibar. That is, compare it to RPG and games that were produced for say the SNES, Genesis, or GBA systems.
To be honest, I'm glad Rinku gave it that grade. I personally thing Walthros is overrated (of course, I've never finished it and thus can't comment completely on the story). Graphically and Gameplay wise it is lacking, and the latter of which is extremely important, even, the essence of games. The game is tedious, which is why I have never finished it yet.
Though from what I've heard, this is one of the few OHR games that manages to have both an original and professional-grade story, which is something we certinaly could see more often. _________________ But enough talk, have at you! |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Fri Dec 19, 2003 7:11 pm Post subject: |
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Note from Castle Paradox Administration: | This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content. |
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Komera

Joined: 07 Feb 2003 Posts: 711
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Posted: Fri Dec 19, 2003 7:44 pm Post subject: |
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trivia: i only played walthros long enough to make the reasonably septaweekly cover. the game didn't grab my attention... sorry. _________________ LJ.Art
SD - Ten creatures remaining. |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Fri Dec 19, 2003 8:23 pm Post subject: |
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Quote: | Those sprites are barely different. The second is wider, and has a brighter palette, with other very minor movements. That's about as big of a change as Capcom ever makes to their sprites, and thus, they are stale. |
No. They're a completely different style than each other. Just because they're of the same person doesn't mean they're the "same thing but different." Spot the details and tell me that they're barely different. Obviously you don't see how a minor change could effect a sprite. A black outline, for example, would make the sprite look different.
Oh and here's some Forte sprites which I forgot the reason I used it for when my post was cleared.
Same person, yes. Different style, yes.
Quote: | Actually, what I'm saying is that tiny, 16 color sprites should not be compared to the graphics of all independent games ever made. |
You didn't listen. Just because sprites have less colors doesn't mean they can be good. Horgoth has better graphics than Query II, and it uses fewer colors than JSH did. Don't use limits to stop you. Use your talent to make you go.
Quote: | I think I already said why. "Even the best of them is worse than an average professional game." |
OHR games can be better than a professional game. Trailblazers is better GAME than FFX, Xenosaga, etc. Why? Because it brings something interesting to the table, and it STAYS interesting. Just because it's some person's own idea in their head doesn't mean they can't be better than an OMG commercial game.
I find myself rating some OHR games better than "professional/commercial" games. Think how the Wright Brothers did with planes, it doesn't take a genius(or geniuses) to make a masterpiece. |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Fri Dec 19, 2003 9:13 pm Post subject: |
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Me HI.

Joined: 30 Mar 2003 Posts: 870 Location: MY CUSTOM TITLE CAME BACK
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Posted: Fri Dec 19, 2003 9:40 pm Post subject: |
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I think, although I am not sure, that Cube's system in Dimensions was released before FFX came out. _________________ UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START |
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Fri Dec 19, 2003 9:50 pm Post subject: |
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cube's dimensions idea is very different to that of FFX and was thought up of before FFX was released, but because of server difficulties was released after FFX.
in a game the only difference that should be noted is the amount of effort the creator/s put into the game. the game system's limitations should not be a problem, many people improvise and develop a new way to get round the limitation or meet the limitation altogether.
either way, it all comes down to the amount of effort the creator/s put into the game. whether or not the limitation is large or small. _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Fri Dec 19, 2003 10:50 pm Post subject: |
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Exactly, Flamer. Now I don't have to write a big fat post reiterating the same point. Thanketh ye.
Quote: | You ignored the "tiny" part again, and I didn't say low color sprites can't be good. I'm saying that it's not fair to compare them to huge, colorful sprites with no real limitations. |
Yeah, I said something about it before I cleared my post. Anyways.
Again, I'll use Horgoth as an example. Horgoth's spritework is better than Megaman 8's. Horgoth uses fewer colors than Megaman 8, yes. That still doesn't mean that Megaman 8's are better by default. It means they have bigger sprites and more colors. You know what's funny? Both of them pushed themselves to a self set limit. Megaman 8 could have been 3D, and Horgoth could have had 16 colors (Though it wouldn't have make sense with its theme). |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Sun Dec 21, 2003 2:04 pm Post subject: |
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Harbinger Opini
Joined: 19 Dec 2003 Posts: 14 Location: Jax
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Posted: Tue Dec 30, 2003 7:42 pm Post subject: |
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PHC wrote: |
...If it didn't cost money, I'd be using RPGToolkit3 instead... |
Then it may insterest you to know that it's free as well as open source. Go use it if you don't like the OHR. |
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Durandal Colony Ship for sale, cheap
Joined: 23 Dec 2003 Posts: 59
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Posted: Thu Jan 01, 2004 11:44 am Post subject: |
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[quote="MultiColoredWizard"]
Quote: |
OHMYGODSERIOUS? |
I hate to break it to you, but those are essentially the same thing. The Alpha 2 sprite (which has been in rotation since at least 1997) is just bad compared to newer sprites (Guilty Gear XX, hell, King of Fighters).
Quote: | They aren't "dated." Stop referring to them like that. |
They are dated, sir. Compare the Alpha 2 Ken sprite to, say, Faust or Zappa from Guilty Gear X2,
Quote: |
That is so vague it's not even funny. You do REALISE how many possible categories that opens up? I don't see why OHR games should be compared to only OHR games. A game is a game. A good game is a good game. A bad game is a bad game. |
Fine. I will, from now on, compare OHR games to professional games made for a system that isn't ten years old. Man, do these OHR games suck or what?
Fine. Prove it. Make a game with the same kind of gameplay as Fallout, Baldur's Gate, hell, Wasteland (graphics aren't a consideration when comparing with the original then) with the OHR engine. |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Thu Jan 01, 2004 2:49 pm Post subject: |
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Alpha 2 ran on the CPS2, and GGX2 ran on the Atomiswave. Of course they're more likely to look better. Atomiswave is a fucking Arcade Dreamcast.
Also, don't make me pull out my Alpha 3 and CVS sheets to prove you wrong. There are so many differences in them it's not even funny.
"Fine. I will, from now on, compare OHR games to professional games made for a system that isn't ten years old. Man, do these OHR games suck or what?"
Actually, no they don't suck. Origin is much better than, say, FFX-2.
"Fine. Prove it. Make a game with the same kind of gameplay as Fallout, Baldur's Gate, hell, Wasteland (graphics aren't a consideration when comparing with the original then) with the OHR engine."
Funny you say that, considering that you're one of the people whining because games use "old graphics".
Also, why would anyone want to remake crappy games like that? Unless it's to improve it.
"All it takes for somebody to make a masterpiece is to put their heart into it." -Alvanista
And thank you Alvan. |
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Friend

Joined: 06 Feb 2003 Posts: 235 Location: California
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Posted: Thu Jan 01, 2004 4:18 pm Post subject: |
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Ok, this is a little bit offtopic. As much as you want to repel his arguement, please do play the games (Fallout, Wasteland) before you say they're crappy.
Friend, _________________ "I am Collins. From my position in the moon's orbit, I watched Armstrong and Aldrin land and walk on the surface. I was so close to the ground of the moon, and yet I returned without having trod upon it... I am Collins." -Friend |
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Durandal Colony Ship for sale, cheap
Joined: 23 Dec 2003 Posts: 59
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Posted: Thu Jan 01, 2004 4:40 pm Post subject: |
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MultiColoredWizard wrote: |
Funny you say that, considering that you're one of the people whining because games use "old graphics".
Also, why would anyone want to remake crappy games like that? Unless it's to improve it. |
First: I'm whining about old graphics? No, I'm disputing your claim that Capcom is infallible, especially when it most definitely not.
Second: Play ANY of the games mentioned. I'll recommend Fallout, since that's pretty cheap and is the best there (Wasteland is also easy, since it's free, but I found it harder to get into). Sure, they're not KAWAII ANIMU (THAT'S JAPANESE FOR ANIME ^_^) interactive stories with the same seven character types recycled, but they're a damn sight better than pretty much anything Square, Enix, or Working Designs has shat out and called an RPG.
EDIT: I should probably add that yes, you do have to get your sprite sheet out. |
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