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xaero me

Joined: 30 Dec 2003 Posts: 101 Location: somewheres
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Posted: Mon Jan 26, 2004 5:50 pm Post subject: General questions |
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Okay ive abandoned my 1st game :flamedevil: , it was really just so i could find out how to use the OHRRP... but now im going on to my first real serious game and i just want to know some stuff about the desing engine
1:For the enemy/attack bitsets what are the placeholder bitsets for??
2:What is the MP Idiot bitset for?
3:For the attack bitstes what is the Store target and delete stored target command for?
4:How do you change the colour for Battle menu/options menu
if you can answer any of these it would be a real help thanks
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Humanoid Robotics Project
Last edited by xaero on Wed Mar 16, 2011 2:29 pm; edited 1 time in total |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Mon Jan 26, 2004 5:55 pm Post subject: |
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A) They're just things that James might add in the future. Say he may add something like turning on a battle tag. He could fill in that "place holder".
B) Makes enemies use moves they don't have enough MP for
C) I think they're just for making you hit an enemy and then continue hitting it for your next attack. I'm not too familiar with this option, myself. Rinku uses it in &And, and I think in Tilde. Try it out in those games.
D) You modify the palette with 2mas. Find it on the OHR site. If you need help, just ask someone. |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Mon Jan 26, 2004 6:00 pm Post subject: |
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Quote: | 3:For the attack bitstes what is the Store target and delete stored target command for? |
Store target does just what it sounds like. It stores the enemy you targeted with it. This is used in conjunction with the "stored target" target option. Basically this means one attack stores a target, and sometime later you do another attack that hits that stored target. Delete target is pretty self-explanatory.
Um, I'm not sure how clear that was. If anyone can explain it better go ahead. _________________ Locked
OHR Piano |
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Mr B
Joined: 20 Mar 2003 Posts: 382
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Posted: Mon Jan 26, 2004 8:02 pm Post subject: |
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I've been confused about the whole "store target" thing.
From what I read in the official documentation, target storage is on a 'per enemy/hero' basis, where each enemy/hero can store its own target.
But in...er...I think it's "Tilde and the Mask of ," Rinku says in the documentation (or somewhere) that the battle system is designed so that whatever Tilde hits, the other heros use as the target (which means there is one saved target for all the heros).
Obviously, these can't both be right.
Anyone know? |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Tue Jan 27, 2004 9:35 am Post subject: |
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Ah, so that's why none of the other heroes could attack in Tilde... |
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