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shinryu Evil Genius

Joined: 22 Dec 2003 Posts: 6 Location: england
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Posted: Sun Mar 14, 2004 1:04 pm Post subject: 2d platformer |
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Those who have played siv journey of an egg will know that creation of a 2d platformer is possible. I would like to create one myself so any help in what I will need to do will be helpful. Explicit explanation would be appreciated as plotscripting isn't my strongest point! _________________ "Wizard's First Rule. People are stupid, the first step to believing something is true is wanting it to be or being afraid that it is."
-Zedd, Wizard's First Rule, Sword of Truth Series. |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Sun Mar 14, 2004 2:39 pm Post subject: |
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Learn plotscripting. Here are some pointers:
Make one script that has a while loop running other scripts. Example:
while (level1check<<10) do
(
checkheromovement
gravity
wait(1)
)
end
Store NPC references as variables.
Example:
variable(HeroNPC)
HeroNPC:=NPC Reference(10,0)
These are just to help you by increasing the game's speed and smoothness. I'd say more, but Worthy would probably get mad at me for handing out DCD's code. Heh.
Also, check out Trailblazers. It's a million times better than Siv at platforming. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Mon Mar 15, 2004 12:54 pm Post subject: |
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Siv: Journey of an egg is a bad example because it runs so slow. To make a side scroller, just use James Paiges' Baby Bob sidescroller code. However you are going to have to add on to this skeleton, as all it lets you do is jump around.
In general, if you are a poor plotscripter, don't attempt something large like this unless you can get someone to do all the scripting for you. And it is a large thing. _________________ "It is so great it is insanely great." |
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junahu Custom Title: 45 character limit

Joined: 13 Jan 2004 Posts: 369 Location: Hull, England
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Posted: Wed Mar 17, 2004 4:58 am Post subject: |
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perhaps you could try a different scripting language. Below is an example of this using 'actionscript' (a slightely less restricting programming language used in flash)
http://www.geocities.com/janaspararto/Mrlight.swf (You need flash player 6 or greater to see this. Most people already have the player installed but if you haven't then go see www.Macromedia.com)
I made this as a .swf footer for forums that support such footers. Usually it's just 300x60 pixels big but this link will blow it up to fill your browser (which ironically makes it easier to play).
don't laugh though. _________________
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Shineyest What I say is what I am

Joined: 10 Mar 2004 Posts: 21 Location: Here
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Posted: Wed Mar 17, 2004 8:41 am Post subject: |
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You could only do a game like that if you had good plotscripting since nearly all the game would be. _________________ I am making a game about thieves |
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