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question about poison
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The Drizzle
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PostPosted: Tue Mar 16, 2004 2:27 am    Post subject: question about poison Reply with quote

Does poison "attack" in increments of time (seconds or ticks) or after the poisoned enemy/hero attacks? I'm pretty sure it's the latter, but if it is time based, how often does a target take poison damage when they're poisoned?

Same goes for regen. Is it time based? Because that seems to be the logical way for it to work but if poison isn't...

Needless to say, I'm confused. Little help?
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PostPosted: Tue Mar 16, 2004 5:55 am    Post subject: Reply with quote

No. I believe you can be standing completely still and the poison (regen) will still effect you or the whoever is poisoned. Yep. Time based by ticks... More details in a bit, unless Aeth comes in here. XD
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Setu_Firestorm
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PostPosted: Tue Mar 16, 2004 2:10 pm    Post subject: Reply with quote

I've never used Poison or Regen `cause I never got them to work, but for all I know, James might've fixed that long after I stopped trying to use it.
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RedMaverickZero
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PostPosted: Tue Mar 16, 2004 3:46 pm    Post subject: Reply with quote

What I know about poision on the OHR, which I used as an advantage in Halloween Quest 1. The more you use it on one enemy, the more it racks up. For instance, poision delt 20 damage when the foe's turn arrived. If you use the poision move again, and it does 20 again, the foe will recieve 40 damage instead of 20. It's a huge advantage if you can make it part of your strategy. But poisioning of the foe occurs once per turn of the poisioned characters turn. Even on heros.

As for regen, I haven't messed with it really.
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The Drizzle
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PostPosted: Tue Mar 16, 2004 4:02 pm    Post subject: Reply with quote

If you use the "reset target stat to maximum" for the poison attack, will it stop the poison damage from stacking?
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PostPosted: Tue Mar 16, 2004 5:00 pm    Post subject: Reply with quote

In theory, no. Since this is used for setting a stat back to its maximum when you change it. Also, the only reason that Poison stacks is because it makes secondary registries for harming enemies.
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The Drizzle
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PostPosted: Tue Mar 16, 2004 5:32 pm    Post subject: Reply with quote

Is there any way to prevent that?

And how do you make an item that cures poison? Do you set the poison registry to 0% of max?
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PostPosted: Tue Mar 16, 2004 6:34 pm    Post subject: Reply with quote

i wanna know how do you decide how much damage it does, is it a % or just the same as a normal attack?
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RedMaverickZero
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PostPosted: Tue Mar 16, 2004 6:51 pm    Post subject: Reply with quote

The damage you deal to the opponent determines it all. Like I said before, say you based the posion stat off of strength. Then it would make the poision damage the same as a normal attack would so to speak. It's real simple really. The same works for Magic stats and everything. If you want a precise damage set it to damage stat (or w/e) to 100. And then the other thing to Pure Damage. Then if you don't change anything it will do exactly 100 damage. If you want lower, make the Bonus Damage=-30% for a 70 power, or if you want higher take away the negative sign and it should be 130. It's real simple.
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PostPosted: Tue Mar 16, 2004 6:56 pm    Post subject: Reply with quote

Yeah, I understand that already, but what I'm asking is:

1) How do you prevent multiple poison attacks from stacking?

2) How do you cure poison? Set "poison register" to 0% of max/current?
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PostPosted: Tue Mar 16, 2004 8:16 pm    Post subject: Reply with quote

To keep multiple poisons from stacking, you could make an extra attack that sets the poison register to 100% of maximum, then chains to the actual poison attack. Setting the poison registry to 100% of max cures poison, because the way poison works is damage done to the poison register is repeated as HP damage to the target every whatever amount of time it is. Thus, setting the register to its max would make 0 damage be dealt to the target, allowing new damage to be done to the register without stacking.
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The Drizzle
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PostPosted: Thu Mar 18, 2004 11:35 am    Post subject: Reply with quote

Shouldn't you have the extra attack set the poison registry to 0% to stop it from stacking up?
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PostPosted: Thu Mar 18, 2004 7:24 pm    Post subject: Reply with quote

No, me is right. Heres how the poison and regen registers work: Normally, they are set to 1000. As you attack the poison register, this decreases down to a minimum of 0. The amount that the character is poisoned is 1000 - poison register. Otherwise, you would have to set the 'cure instead of harm' bitset on to poison someone, and attack them to undo the poison, which wouldn't make sense.
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The Drizzle
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PostPosted: Thu Mar 18, 2004 11:09 pm    Post subject: Reply with quote

Oh, pfff, duh. Thanks.

Another question then:
Is the "stun registry" tick-based or second-based? In whatsnew.txt it says seconds, but in practice it doesn't seem to work this way. Does it even work at all?
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RedMaverickZero
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PostPosted: Fri Mar 19, 2004 10:42 am    Post subject: Reply with quote

It does. Hey, hack into Mr.Triangle's Shitty Adventure 5, all of those are done in it. And the newer version is unpassworded so you people can do stuff like that. Anyways, a certain amount of ticks make up a second. While playtesting HQ2 I noticed just how many are in a second. And it's more than 50. Hehe.
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