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Omega0

Joined: 27 Feb 2003 Posts: 37
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Posted: Thu Mar 25, 2004 6:01 pm Post subject: Saved Games. |
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When you save and load a game, what things are saved?
(i.e. are running plotscripts restored? are global variables restored?) _________________ JMS * BlackFox * Omega0
http://spots.flatland.com/jms/index.html
AIM: jmsQFtmp Y!M: jms_blkfox |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Thu Mar 25, 2004 6:16 pm Post subject: |
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While playtesting one of my games I changed all the heroes attributes (looks) through scripting and then saved, so this means that running scripts similar to that are still in effect. But it also depends on the script. Like a movement tile, that would move ya normally, I'm pretty sure it still would. It also keeps track of NPC positions I believe. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Thu Mar 25, 2004 7:34 pm Post subject: |
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When you load a saved game, global variables are indeed restored. I'm not sure about plotscripts, but I think that if you were in the middle of a script it DOES continue, because there are some games that use constant plotscripts which pull up Save Game boxes that I think are called by a script. I could be wrong about that part, however. I am 100% sure that global variables are restored, though. _________________
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RPGCreations E Pluribus Unum

Joined: 18 May 2003 Posts: 345
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Posted: Fri Mar 26, 2004 4:12 am Post subject: what is saved |
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-hero positions
-npc positions
-all tags
-all global variables
-all useonlyonce npcs
-money
-exp to next level
- all battle stats
-the current position of the music track playing (then again, this might have been due to VDMS)
-etc
big things not saved yet
- vechicle positions (easily workarounded with a script)
- palette changes
that's all I can think of at the moment
-fyre _________________
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Fri Mar 26, 2004 5:06 am Post subject: |
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scripts stop running... just like a program stops when you shut the computer down
didn't know bam can save position... i think it might have something to do with VDMS.
anyway, the main things are hard coded things, like the things listed by fyre. _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Mar 27, 2004 5:05 pm Post subject: |
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I didn't know that either, but I don't see how VDMS could have anything to do with restoring music state.
No scripts at all are restored, when you load a game the script buffer is completely blank. Thats what the load-game script is for  _________________ "It is so great it is insanely great." |
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