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Dear God, I Will Never Stop...

 
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Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Tue Mar 30, 2004 7:31 pm    Post subject: Dear God, I Will Never Stop... Reply with quote

Okay, I have been working on graphic art, (as well as drawings that I can't scan right now) and I have come up with this. This is just a little this and that, you know, I really am just going with it. They're for my game, "wR S th lv?"





The top one is just a nice scenic path. Beautiful, without trying to be appealing.

The bottom one is a werewolf hero graphic. He is the main character. Blah, blah, blah, this is the art forum. No time for stories.
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Liquidmentality
Champion Duelist




Joined: 02 Nov 2003
Posts: 19
Location: As far away from the other people that use this board as possible.

PostPosted: Tue Mar 30, 2004 7:35 pm    Post subject: Reply with quote

Nice cow.
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Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Tue Mar 30, 2004 7:48 pm    Post subject: Reply with quote

Nice perverted signature, sicko.

I work fast...



I made the legs closer together. That makes it look a little better.
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Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Tue Mar 30, 2004 7:57 pm    Post subject: Reply with quote

What are you talking about? That sig is awsome. XD

Her right arm needs more definition. It is bending upwards too far out from the shoulder. Its like you gave him/her/it an extra joint in the right arm.

The face is rather improved over your older work, though. Nice job.
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Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Tue Mar 30, 2004 8:59 pm    Post subject: Reply with quote

The only real problem is that it looks like a girl. It's really supposed to be a boy. Well, sh*t.
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The Drizzle
Who is the Drizzle?




Joined: 12 Nov 2003
Posts: 432

PostPosted: Tue Mar 30, 2004 9:44 pm    Post subject: Reply with quote

You should really take advantage of the amount of space that's given to you for hero graphics. Your hero is very, very small. And for a werewolf, he's very thin. You could easily bulk him up and add a lot more details with the amount of space given.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue Mar 30, 2004 9:47 pm    Post subject: Reply with quote

The only reason [inset name of hero] looks female is the line of four dark cyan pixels across his chest. They look like the shadow beneath a bustline, rather than just a random fold in his shirt.

(nice path-edges in those map tiles, by the way)
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Me
HI.




Joined: 30 Mar 2003
Posts: 870
Location: MY CUSTOM TITLE CAME BACK

PostPosted: Tue Mar 30, 2004 10:30 pm    Post subject: Reply with quote

I like the maptiles. They have a very . . . I dunno, cheerful, I guess, look to them. Also you have made more than one type of bush and (it appears) defects in the wall, two things that are all too often neglected in maptiles. The path looks nice, too.
On the sprite, the new one looks much better - perhaps use the first one as a walking frame, though. However, this werewolf looks a lot like a werewolf CUB - the skinniness and the relatively large head make it look thus. Also, as James said, the line across the chest makes him look female. So, bulk that guy out a bit. He needs more protein for STRONGAH MUSCLES JA?!?!
. . .
sorry . . . Arnold Schwartzenegger as my governor is getting to me . . .
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