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Hunter Green About to beat this double head with a pipe

Joined: 04 Feb 2003 Posts: 350 Location: Alternate Albion
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Posted: Thu Apr 08, 2004 10:58 am Post subject: |
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So do you primarily color other people's lineart, or do you a lot of your own as well? _________________
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NeoTA Idiomatic Nomenclature

Joined: 15 Mar 2004 Posts: 165
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Posted: Fri Apr 09, 2004 12:06 am Post subject: |
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in most cases, if it doesn't mention that the lineart is by someone else (either in the pic or in the text), then the pic is 100% by me. i don't usually do pixeled linearts, though -- i do silhouettes. that's how i did the demoness.
i draw stuff on paper first and pixelize it by eye when i'm satisfied with it. |
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NeoTA Idiomatic Nomenclature

Joined: 15 Mar 2004 Posts: 165
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Posted: Fri Apr 09, 2004 12:15 am Post subject: |
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leroy_leo:
yes, i do a lot of revision. the wuff_* pics have been revised majorly (complete redraw) 3 times, and if i want to test out a new effect quickly i pick up an appropriate old image and test it on that.(hence fighter1_2 -- was testing an exaggerated shininess technique by updating fighter1). |
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Mr B
Joined: 20 Mar 2003 Posts: 382
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Posted: Fri Apr 09, 2004 9:58 am Post subject: |
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| djfenix wrote: | | This most definately is not porn--more like artistic nudity. Porn is explicitly arousing while artistic nudity is depicting the human body in a manner to show beauty. |
That's true. But what I was trying to get at is that we all have different...eroticity thresholds, and I think we should 'pander' to the lower thresholds, not the higher ones.
| NeoTA wrote: | | mr b: the problem with considering something porn cause it subjectively is.. is that almost anything could be considered porn by that manner of judging it. for example there are people with foot fetishes. i fail to see how feet have any real relation to sex. are pics including feet pornographical ? |
Well yeah. I was going to mention that too, but she doesn't have any, so I let it drop.
So NeoTA...what is the hardest phase for you? Do you find it more difficult to design your art, color it, choose the palette?
I know that for myself I often find myself ending up with something that was completely different from what I intended to do. Do you often find yourself doing that, or is your design sense strong enough to deal with those things?
Thanks for the paint program links! I have spend a long time looking for good ones. I am using Ultimate Pain(t) right now and am pretty happy with it (though having the clear butten adjacent to the zoom button was...poor design, to say the least), but I am always looking for new and better programs.
So does DeluxePaint also do animated GIFs? Gah...I'll go check it out myself.
Um yeah. Keep...pixelating. Yeah.
EDIT: misscapitalized NeoTA's name.  |
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NeoTA Idiomatic Nomenclature

Joined: 15 Mar 2004 Posts: 165
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Posted: Fri Apr 09, 2004 4:53 pm Post subject: |
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getting the initial silhouette right is the most difficult for me. its also the most important, since if you start with a bad outline, you will spend a lot of time trying to correct the effects of that later.
Color is easy for me -- i generally use gimp's advanced gradient editing facility to work out what color swatches i want, and i've analyzed lots of different photos for
clues as to how color behaves in different conditions.
i have a whole array of color selection methods.
i was discussing that the other day with someone on the pixelation boards; here's the list i came up with at the time:
+ gradient (click on a part of a custom gradient to grab the color at that point in it) (gimp-specific)
+ drawing modes + opacity ((normal, additive,subtractive, difference, darken only, lighten only ,H,S,V) are the ones i find most useful)
+ typing in hex colors to the hex-input box of the color selector. usually restrict myself to 4913 possible colors by using only values of 00,10...f0,ff. sometimes to 729 by using 00,20..E0,FF
+ 'gradient map' filter (lighting effects or complete recoloration (often from a greyscale base)) (gimp-specific)
+ the 'watercolor' color selector (gimp-specific)
+ an image i made which allows me to pick colors like mixing paint. it has about 4 layers: a base of solid color, and three differently-positioned radial gradients color->transparent with 'keep transparency' turned on so i can just drag a color onto the layer to change its color without effecting its blendedness. needs 'sample merged' turned on.
+ the 'color triangle' color selector, mostly because its easy to select complementary hues.
I usually keep a good grip on my initial idea. for example in this silhouette:
http://www.gazler.com/users/neo/guitar.gif
the basic idea was of a relaxed guy who looks like he's about to dance or is dancing. i ended up with a blob in there and turned it into a guitar.
deluxepaint *animator* does animations, obviously -- i don't know if you can get it to output gifs or not. i use Gimp for gif animation. i use Gimp for virtually everything  |
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NeoTA Idiomatic Nomenclature

Joined: 15 Mar 2004 Posts: 165
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Posted: Tue Jul 13, 2004 3:54 pm Post subject: |
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hmm, looks like the old stuff is broken, i'll have to reupload it.
here is some new stuff, doublesized for easier visibility:
some fighter lineart i wanted to shade( this is the only piece that is not 100% mine , of these updated pieces.)
[img]http://www.gazler.com/users/_neo//fighterwip1edit2.gif{/img]
60+ colors
fanart for a fighting game character, and me dancing drawn in snk style, and test rendering cloth in snk style:
lots of colors.
dragonclaw.. reminds me of Ghostbusters:
50+ colors
animated flag:
(a few colors)
'asian-painting-like' (title is "unknown"):
without foreground tree, so you can see the sky:
(13colors)
wheat animation (meh -- needs some work):
quick portrait done just for a quickdithering tutorial(hence you see the steps):
monochrome tree (this kind of lineart is the only kind of lineart i like)
[img]http://www.gazler.com/users/_neo/tree.gif[/img}
Last edited by NeoTA on Thu Jul 22, 2004 8:23 pm; edited 1 time in total |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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jabbercat Composer

Joined: 04 Sep 2003 Posts: 823 Location: Oxford
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Posted: Wed Jul 14, 2004 9:44 am Post subject: |
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| Im very impressed with the Dragon Claw thingy. It looks amazing for 50 colours. I want to get to work on a paint program myself. Im thinking the OHR editor in a 32-bit enviroment. |
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NeoTA Idiomatic Nomenclature

Joined: 15 Mar 2004 Posts: 165
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Posted: Wed Jul 14, 2004 5:13 pm Post subject: |
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| jabbercat wrote: | | Im very impressed with the Dragon Claw thingy. It looks amazing for 50 colours. I want to get to work on a paint program myself. Im thinking the OHR editor in a 32-bit enviroment. |
thanks!
you should include a 'shade' drawing mode/facility like Grafx2 does. It shades according to a color table you construct specifying what color is next/prev in the shading sequence. this lets you shade things brighter/darker incrementall without adding unwanted colors to the palette.
the technique i used to shade the foot is a cheap emulation of it, using additive and subtractive drawing mode.
after getting the shading about right, i used gradient map to adjust the colors to more what i wanted.
| Setu Firestorm wrote: |
You're the second person besides Orchy who I've seen use a lot of dithering. I think that's very interesting.
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it does produce an interesting effect, and counteracts the excessive smoothness and lack of texture sometimes found in CG works. I've only found examples of this in two kinds of graphics: demoscene-style graphics such as this
, and hentai gifs (specifically gifs -- ~16color stuff, not CGs).
i am inspired by the extreme detail in orchard-l's work.
the technique described in the tutorial linked above should open the way for using more interesting dither patterns., which is lacking in most of the mentioned works (inc. orchard-l's work) -- dither patterns could be much more suggestive of texture.
in the case of that `painting`, i was mainly experimenting with some new dithering techniques i'd created.
http://web1.t43.greatnet.de/viewtopic.php?t=5047
and with the portrait, i didn't like the dithering on the hair -- i had to have an example of the technique though.
here is a version more like i like.
i fixed the old stuff in this thread, too.
Last edited by NeoTA on Thu Jul 22, 2004 8:35 pm; edited 1 time in total |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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NeoTA Idiomatic Nomenclature

Joined: 15 Mar 2004 Posts: 165
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Posted: Sat Jul 24, 2004 6:45 pm Post subject: |
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I got some decent painting software going in windows (which the graphics tablet is properly installed in), so here is one of my piantings (nonpixelled):
(degraded to 69k jpg from ~300k png in order to fit inside filesize limitations)
i want to understand how to do an airbrush type effect on the sky using Pixia. and i'm sure that something could be improved with the grass at the far side but haven't figured out what. |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Sat Jul 24, 2004 10:08 pm Post subject: |
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| jabbercat wrote: | | Im very impressed with the Dragon Claw thingy. It looks amazing for 50 colours. I want to get to work on a paint program myself. Im thinking the OHR editor in a 32-bit enviroment. |
hey, I think I can make an ohr editor for windows
I got all the graphic loading done, and now I would have to make a lumper function for vb, and than it would be very possible thing. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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NeoTA Idiomatic Nomenclature

Joined: 15 Mar 2004 Posts: 165
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Posted: Mon Jul 26, 2004 10:09 pm Post subject: |
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| have you considered making a plugin for GIMP that would allow saving graphics directly into an existing .rpg file?. |
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NeoTA Idiomatic Nomenclature

Joined: 15 Mar 2004 Posts: 165
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Posted: Sun Aug 01, 2004 8:01 am Post subject: |
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linearts:
considering whether manga-style stylized attack/movement marks could work at a small scale, particularly in a very lineartish form
getting the hang of pixia's 'vary C/thickness according to pressure'.
-- i have no explanation. the character's face reminds me of harlock.
blatantly inspired by trailblazers.
on that last he looks overly cute -- he's supposed to look unclever but alert, someone who thinks rapidly but erratically.
i'm considering it may have something to do with the brow.
.. and some pixel work (8 colors, deliberate restriction).
probably the strangest believable face i've ever drawn. done using Grafx2. |
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NeoTA Idiomatic Nomenclature

Joined: 15 Mar 2004 Posts: 165
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Posted: Sun Aug 15, 2004 9:21 pm Post subject: |
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i want to see some 16color BGs in OHR games.
preferably of this quality or better:
you could make better use of dithering too:
or use bitplanes too:
every individual images is <=16 colors.
If possible you must C+C. |
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