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Stop Graphical Preview/Critique [Image Heavy]
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Minnek
Conjurer




Joined: 03 Jun 2003
Posts: 430
Location: Somewhere

PostPosted: Mon Apr 12, 2004 4:00 pm    Post subject: Reply with quote

We all want to be like Shadow... on the inside Crying

Edit: Gah, I accidentally hit the post button. For what I was going to say, it's about the blades in the iterations... they seem like they're made of rubber. I'm not sure exactly how to fix that, however, but I'll look into it and PM whatever results of that, even if it IS just a steaming pile of <OMFG SENZ0R'D> XD
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xaero
me




Joined: 30 Dec 2003
Posts: 101
Location: somewheres

PostPosted: Tue Apr 13, 2004 1:46 pm    Post subject: Reply with quote

i just htink you should lose the shadow pon the walkabouts otherwise they are awesome graphics
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Last edited by xaero on Thu Feb 03, 2011 8:05 am; edited 1 time in total
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djfenix




Joined: 12 Mar 2003
Posts: 359

PostPosted: Sat Apr 17, 2004 5:59 pm    Post subject: Reply with quote

I've told you before, and I'll tell you again...

...
Your monsters are frikken awesome
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RedMaverickZero
Three pointed, red disaster!
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 12 Jul 2003
Posts: 1459

PostPosted: Wed Apr 21, 2004 4:33 am    Post subject: Reply with quote

Pitch Black and OHR-Date are both different genres. So it's gonna be interesting to see how Shadowiii does on the traditional battle engine in the OHR with his game. Because I have reviewed a majority of his games and haven't seen a good display of the ATB gauge in his games. Good luck making another type of game. And as I told you in AIM, your review of Stop will be up for you about two days or so after the game is released. SO HURRY UP SO I CAN! I'm grounded and need good games to review!
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