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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Fri May 21, 2004 12:20 pm Post subject: TileViewer demo is out. |
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as I promised here is a demo of the tileviewer
read the readme file first
and leave some comments.
Note to XP users:Tell me if it works on xp, since I am using WinME and cannot test it on xp
the reason the file is big is because the program requires vbruntime files.
http://www.geocities.com/yuriym3/tileviewer.zip
copy and paste the link, and enjoy.
umm....... for those who don't know what that is
its the program that lets you export graphics from your ohr game. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Sparoku Pyrithea Amethyst.

Joined: 02 Feb 2004 Posts: 467 Location: Washington State
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Posted: Sat May 22, 2004 2:11 am Post subject: |
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You should let my bro, Linkmax, know about this!
He keeps complaining about not being able to export his graphics.
(He keeps yaking about it. I wish he'd shut up sometimes. ) _________________ "There will always be people who will tell you they hate what you made, or like what you made, and will tell you that what you did was wrong or right."
My Discord ID: SparDanger#0305 |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat May 22, 2004 4:06 am Post subject: |
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A megabyte! Are you insane? And I see that I need to install software as well...
You sure Visual Basic was the best language for this? : P
Well, I'm on WinXP, and it is not working for me- but I'm going to try rebooting the computer first, and get back to you.
By the way:
http://www.hamsterrepublic.com/ohrrpgce/miscfiles.php
Look near bottom of page, at Tiletool. _________________ "It is so great it is insanely great." |
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Sat May 22, 2004 4:08 am Post subject: |
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bwahahah, VB!? you have got to be kidding me...
interesting... TMC... _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Sat May 22, 2004 6:29 am Post subject: |
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like the readme says, you need to install vbruntime files, which is included in a zip, thats why its 1 mb in size, the actual file is 24k
and can you be more specific as to why it doesn't work, what errors
and I know of neo's tile tool.
however I made one for windows too, because his is kinda hard to use.
ok.. I figured that it wouldn't work on other computers, so I recompiled it and used the setup wizard, so now it includes the setup file and should run smoothly... sorry for any trouble
the file is now 1.41 MB, VB sucks big time, but thats all I can use now, sorry. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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jabbercat Composer

Joined: 04 Sep 2003 Posts: 823 Location: Oxford
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Posted: Sat May 22, 2004 7:30 am Post subject: |
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No source? Probably someone could port it to C/C++ with no problems (Don't look at me). What sort of file I/O did you use? Also, why did you need the runtime packet, there shouldn't be anything out of the ordinary with the programe to need that enviroment. But, none the less well done! |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Sat May 22, 2004 8:29 am Post subject: |
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well, it uses api's putpixelV command, and commond dialog boxes for load and save feature.
other than that, its pretty simple code, really.
it will get complicated as I implement all the features into it. like loading/saving all the sprites, maybe even the map viewer that will let you save the map into bmp file, with all of the tileset, unlike the built in-ohr map viewer. and the.
as for the source.. I have a bad reputation of not commenting the source at all, so I won't release the source code, to me, it only waiste of time, I understand the code, and that is that. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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jabbercat Composer

Joined: 04 Sep 2003 Posts: 823 Location: Oxford
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Posted: Sat May 22, 2004 11:08 am Post subject: |
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I was going to do something for walkabouts but ... *diverts work on others* I suggested a map veiwer to Minnek but he made some pretty good points, 'cause most bmps will be pretty big (2+megs) and would take the program ages to make. |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Sat May 22, 2004 12:06 pm Post subject: |
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hm... actually I am doing all of the sprites with this program
in the Future, the program will load walkabouts, hero graphics, all the enemy graphics, weapons graphics.. did I miss anything?
as for the map viewer, it won't take ages, I would say 2 to 3 days with vb
and what if I was going to save them in pcx format? its pretty small
or other image formats. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat May 22, 2004 1:22 pm Post subject: |
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Hard to use? DOS?
The exact error is that the program is missing COMDLG32.OCX or one of its dependencies is missing/invalid.
Can I try out the new version? _________________ "It is so great it is insanely great." |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Sat May 22, 2004 3:20 pm Post subject: |
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ye, I figured it was a problem when I tried running it on different computer. thats why I uploaded the new version, which now has its own setup.
so try that and tell me what else you get.
the old link has the new file, so click or copy it.
edit:fixed the stupid link, so now it works _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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jabbercat Composer

Joined: 04 Sep 2003 Posts: 823 Location: Oxford
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Posted: Sat May 22, 2004 11:45 pm Post subject: |
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Nooo! Not PCX! Its horrid, although the format is rather simple, most people can't even figure out how to open it. Is it going to export the graphics with their OHR colour sets or are all graphics 24-bit?
I ment for the program to actually make a bmp would take ages, not how long it takes you to program. |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Sun May 23, 2004 6:38 am Post subject: |
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the program is going to export everything in 24-bit colors
4 bit colors might be implemented in the future versions. but for now, the final version is going to export everything in 24 bit color.
unless someone here knows how 4-bits are saved, _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sun May 23, 2004 10:01 pm Post subject: |
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Sure I do!
*Googly*
http://www.fortunecity.com/skyscraper/windows/364/bmpffrmt.html
Basically, 4 bit and 8 bit BMP's just have a palette of 16 or 256 colors after all the header information for the BMP, and each pixel is just a palette color number. _________________ "It is so great it is insanely great." |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Mon May 24, 2004 8:32 am Post subject: |
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Thank you tmc, I will try to implement the 4-bit saving of graphics.
the new name for the program is going to be ohr graphic extractor.
the final version is going to come out sometimes this month, hopefully
although shortened the byte splitting code from about 6 or 7 lines, to 1 line per upper and lower byte, hehe. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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