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Junahu decides to post pictures/commit social suicide, again

 
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junahu
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Joined: 13 Jan 2004
Posts: 369
Location: Hull, England

PostPosted: Wed May 26, 2004 3:51 am    Post subject: Junahu decides to post pictures/commit social suicide, again Reply with quote


The smaller graphic is supposed to be a child in an oversized shirt, but I got carried away and now the creases have dissapeared. The size of the picture doesn't help either.

oh, and shadows are supposed to be blue. I read a tutorial on it somewhere.


LET THE DISCREDITING OF MY ART SKILLS COMMENCE!

edit:

The shading on this one looks wrong, especially since the person's shadow is depicted by a square of colour
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Last edited by junahu on Thu May 27, 2004 3:22 am; edited 3 times in total
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Kenji Murasame
Shizuma




Joined: 06 Nov 2003
Posts: 103
Location: ON TO

PostPosted: Wed May 26, 2004 2:12 pm    Post subject: Reply with quote

You know, with sprite work it's usually a good idea to magnafy it by a few times (4x, or 8x), otherwise it's pretty hard to judge.

By my perception it's looking cute.
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junahu
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Joined: 13 Jan 2004
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Location: Hull, England

PostPosted: Thu May 27, 2004 3:11 am    Post subject: Reply with quote

Whoops. Sorry, I forgot to do that. I'll do that now. Oookay...
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Kenji Murasame
Shizuma




Joined: 06 Nov 2003
Posts: 103
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PostPosted: Thu May 27, 2004 3:54 pm    Post subject: Reply with quote

The punching guy is pretty cool. ah. It's all fairly decent sprite work.

What's it for?
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junahu
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Joined: 13 Jan 2004
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Location: Hull, England

PostPosted: Fri May 28, 2004 4:10 am    Post subject: Reply with quote

...? They're not actually FOR anything unfortunately. I'm just learning to become a better sprite artist at the moment.

I wasn't really thinking much when I drew these (you can probably tell) and I obviously have a long way to go to match any of the better artists here, but I'll keep trying.
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MultiColoredWizard
Come back, baby!
The Breastmaster



Joined: 01 Feb 2003
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PostPosted: Fri May 28, 2004 4:43 am    Post subject: Reply with quote

if you really want to improve your art i really reccomend that you try converting, say, 8 bit sprites to 32 bit or 16 bit, etc.
(or in the opposite order.)
also interesting is to take one sprite and convert it to another game's style.
ex: take a sprite of simon belmont and make it in the same style as ryu in sfa3, etc.
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junahu
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PostPosted: Fri May 28, 2004 5:15 am    Post subject: Reply with quote

I'll try that.
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djfenix




Joined: 12 Mar 2003
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PostPosted: Fri May 28, 2004 9:26 am    Post subject: Reply with quote

Regarding the shadows... they dont necessarily have to be blue.

The colour of the shadow is the inverted colour of the light. Suppose you have a light that's bright yellow, even almost white, which is the light we usually get, then the colour of the shadow would be slightly purplish. And if you have a purple light, you'd get a yellowish shadow. Since you have a blue shadow, then the colour of your light would have to be orange... and a pretty deep orange to get such a clear blue colour.

If you dont know what inverted colours are... here's a list
Blue - Orange
Red - Green
Yellow - Purple
Black - White

Since most light sources are pretty bright, only a hint of the shadow colour is seen. And if the light source is weak (like a red light from a dark room), the rest of the area would be too dark to see the actual colour of the shadow. Therefore shadows appear black.
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Hunter Green
About to beat this double head with a pipe




Joined: 04 Feb 2003
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PostPosted: Sat May 29, 2004 10:15 pm    Post subject: Reply with quote

Holy shit wiz, your sig is too big.
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LeRoy_Leo
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Joined: 24 Sep 2003
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PostPosted: Mon May 31, 2004 9:32 pm    Post subject: Reply with quote

djfenix wrote:
Regarding the shadows... they dont necessarily have to be blue.

+The colour of the shadow is the inverted colour of the light. Suppose you have a light that's bright yellow, even almost white, which is the light we usually get, then the colour of the shadow would be slightly purplish.

+And if you have a purple light, you'd get a yellowish shadow.

+Blue - Orange
Red - Green
Yellow - Purple
Black - White
Leroy: What?!?!

+The rest of the area would be too dark to see the actual colour of the shadow. Therefore shadows appear black.


Really?! That is so strange. All of the shdows I cast are pitch black. Does that make me a bad person? Am I defying the laws of casting a shadow?

Well, I for one thought that shadows were only a darkened color of the thing underneath them. But, wow, if the color of the light makes a difference too then gee. That is very interesting. Razz

Oh yea. Also Jun. Your little sprites there actually taught me something I didn't do too much. That and Minnek and I were talking about shadows the other day as well... Thank you. Good depth in the punching one!
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junahu
Custom Title: 45 character limit




Joined: 13 Jan 2004
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Location: Hull, England

PostPosted: Mon Jun 07, 2004 4:35 am    Post subject: Reply with quote

djfenix wrote:
Regarding the shadows... they dont necessarily have to be blue.

The colour of the shadow is the inverted colour of the light. Suppose you have a light that's bright yellow, even almost white, which is the light we usually get, then the colour of the shadow would be slightly purplish. And if you have a purple light, you'd get a yellowish shadow. Since you have a blue shadow, then the colour of your light would have to be orange... and a pretty deep orange to get such a clear blue colour.

Since most light sources are pretty bright, only a hint of the shadow colour is seen. And if the light source is weak (like a red light from a dark room), the rest of the area would be too dark to see the actual colour of the shadow. Therefore shadows appear black.


Just another reason why I should be studying physics rather than biology. Come to think of it, I've only ever seen blue shadows at nights near street lamps. Thanks for the advice though.
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