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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Sat May 29, 2004 9:43 am Post subject: 4-bit window bitmap saving |
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ok, does anyone here knows how the 4-bit bmps are saved in windows. I got as far as setting up the color table, I just need to know how each pixel is stored.
Any help would be appreciated. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sat May 29, 2004 10:31 pm Post subject: BMP format documentation |
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Here is the site that taught me (ah, it is good feeling when a bookmark that old still works! :)
http://www.daubnet.com/formats/BMP.html |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Sun May 30, 2004 12:59 pm Post subject: |
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good news everyone, 4 bit export is going to be implemented, today I tried saving the practice graphic with a 4 bit, and it works. so I am implementing it
turned out, the qbasic 4-bit saving is almost identical to vb's 4-bit saving.
just decided to let you know.
the demo is going to comeout when I implement password checker.
and when I am complete with the whole graphic loading.
another thing, frame by frame export for walkabouts,heroes, attacks, and weapons is going to be also implemented, it turns out to be pretty simple.
thats it from Ysoft Entertainment _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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