View previous topic :: View next topic |
Author |
Message |
junahu Custom Title: 45 character limit

Joined: 13 Jan 2004 Posts: 369 Location: Hull, England
|
Posted: Thu Jun 24, 2004 5:56 am Post subject: Concerning the Janken Janken review |
|
|
It feels pretty good to have finally earned myself a review.
There's only a few things I need to bring up about it.
RMZ mentioned that battles were random. This isn't really true. While there is a random element to the AI to provide variation, the AI does use simple logic to determine moves. Even during moves that appear random (ie when it attacks a card it can't see or when it swaps a card player 1 can't see) it uses some form of logic
RMZ also brought up the concern of lack of variation. Each of the opponents in the game uses different tactics so the concern is more with the limitations of Janken Janken as a card game than with the AI
Graphically, I know I could improve. The theme icons, the maptiles, the giant flies (I know they look like bats). I don't even like most of the themes anymore .
The lag between moves RMZ mentioned (I assume it's between moves) is caused by the time consuming alter npc command. If I minimise the use of this, time delays will almost vanish.
Finally, STOP CALLING ME JUNACHU! I'M NOT A POKEMON! _________________
 |
|
Back to top |
|
 |
Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
|
Posted: Thu Jun 24, 2004 8:42 am Post subject: |
|
|
POKEMON I CHOOSE JUNAHU!!!
to minimize the alterNPC lag, you could try using ChangeNPCID
of course, it's not a very good alternative if you have far too many variation in some spaces and close to none in others... this will make your game flatuate in speed (very bad).
try it though, coz ChangeNPCID reduces the lag by a lot. _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
|
Back to top |
|
 |
RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
|
Posted: Thu Jun 24, 2004 10:10 am Post subject: |
|
|
I thought it was great so far, but I know with the things I mentioned in the review it can be better. And sorry about confusing your name. Although, it would've been nice had you asked for Mr.Triangle as a cameo. But I suppose it is alright. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
|
Back to top |
|
 |
junahu Custom Title: 45 character limit

Joined: 13 Jan 2004 Posts: 369 Location: Hull, England
|
Posted: Fri Jun 25, 2004 4:49 am Post subject: |
|
|
I've fixed the lag and added tutorial and will re-release once I remove offending art and add a BIG copyright notice to the game. Again, I am sorry for not asking for permission beforehand. I will definately ask in the future. _________________
 |
|
Back to top |
|
 |
RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
|
Posted: Fri Jun 25, 2004 7:53 am Post subject: |
|
|
That's what we like to hear junahu. We are expecting good things from this game too, or at least I am. But don't work too much because it seems like we're rushing you. Just take it slow, and... ADD A STORY TO THE GAME! _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
|
Back to top |
|
 |
|