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Heroes, Enemies, closeups - Sprites C&C

 
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Khatoblepas
Exponentially Exponential




Joined: 03 Jul 2004
Posts: 1
Location: Lux Devania

PostPosted: Sat Jul 03, 2004 10:11 am    Post subject: Heroes, Enemies, closeups - Sprites C&C Reply with quote

I'm kinda new here, but I thought I'd better produce some work before I arrived =] - I ask you people to comment on my artwork. Now, all these sprite and pixel arts are for a game, though it is still early days yet. So, without further ado..


These are four of the main characters in the adventure.

The top one acts like a blue mage. He's a pretty standard affair, short, irritating, etc. He uses transformed enemies to attack (Toys!)

The second is a mage who uses her own health to attack (but she's sickly, as I hope I have protrayed) And her attack is replaced by a minor healing spell. She is fatigued throughout battle, and takes her time casting spells, if they are powerful.

The third acts like a chemist, giving free items to attack and heal, and also to improve stats (heh, food items.). He attacks with various types of Cutlery. He is a bouncy, energetic fighter, though he isn't very fast.

The Fourth can control time and space, and uses swords to attack. He is an experienced fighter, and cares not if he gets hurt himself.



These are a few bosses you meet in the game.
1) A tarty, carefree white mage. She casts spells like nobody's business.
2) A scientist, she attacks with only basic moves.
3) More scientist.
4) DEMONESS!


The first of the character introductions. Each character will have a closeup, with a brief description of their character.

Sprites done in MSPaint, closeup done in Deluxe Paint.

Pick me apart, people! And thank you for your time ^^
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RedMaverickZero
Three pointed, red disaster!
Halloween 2006 Creativity Winner
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Joined: 12 Jul 2003
Posts: 1459

PostPosted: Sat Jul 03, 2004 11:15 am    Post subject: Reply with quote

Not bad. You use a wide variety of colors in your artwork, and that's always a plus. So many people like to use the color black and all the scales of it to make their art appealing, so seeing a bit of variety with that is nice. Umm, you draw animals decent but your humans leave much to be desired. The general body structures look good, it's just your human faces that I think need a little work. I like a majority of the boss pictures, except the 2nd one, I think that's my example of the human faces. But you do a good job shading too.
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Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Sat Jul 03, 2004 6:02 pm    Post subject: Reply with quote

They look pretty well done. The angles seem right with the sprites, and I agree, you do use a lot of colour. Good job on it all, mainly the picture of that... animal... thing. (Hyena?)
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Tue Jul 06, 2004 12:01 pm    Post subject: Reply with quote

Not bad for a start and style. Your work actually reminds me a lot of RMZ's stuff.
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RedMaverickZero
Three pointed, red disaster!
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Joined: 12 Jul 2003
Posts: 1459

PostPosted: Tue Jul 06, 2004 12:08 pm    Post subject: Reply with quote

Setu_Firestorm wrote:
Not bad for a start and style. Your work actually reminds me a lot of RMZ's stuff.


BUH?! What games did I make like that Setu?
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Tue Jul 06, 2004 12:09 pm    Post subject: Reply with quote

I was referring to his art style.
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RedMaverickZero
Three pointed, red disaster!
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Joined: 12 Jul 2003
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PostPosted: Tue Jul 06, 2004 12:13 pm    Post subject: Reply with quote

I thought you were referring to "my stuff" as like my games and art in the games. But I can see the resemblance in MTSA5.
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Dan the Man Entertainment




Joined: 31 May 2003
Posts: 204

PostPosted: Tue Jul 06, 2004 3:37 pm    Post subject: Reply with quote

Ummmm.....

Why is the second scientist's hand on fire?
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NeoTA
Idiomatic Nomenclature




Joined: 15 Mar 2004
Posts: 165

PostPosted: Tue Jul 06, 2004 10:33 pm    Post subject: Reply with quote

your designs are good , but technical aspects are lacking:
a) color choice. some colors you've picked are hardly different from the nearby ones, for example on the whitemage bosses fur. i recommend to balance out the colors so that they compliment each other better. and use a complete 16 colors for each sprite.
b) lack of antialiasing:
http://www.rpi.edu/~laporj2/essays/aa/

c) some 'curves' don't look curvy enough. the essay i gave a link to should also give an idea of how to fix this.

d) in the character intro, his head is disproportionately large.
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